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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
geomagic Decimator works on Windows 95/98/NT/2000 and Silicon Graphics workstations. $295. I am on XP, and that is a little expensive, although I do agree that it looks like an awesome program. I am going to download the demo and see if it works on XP. Thanks.
Your specialist military, sci-fi, historical and real world site.
Helgard..you might also try the detriangulate program by Anthony Appleyard.
I've never used it myself but have heard it works http://www.renderosity.com/freestuff.ez?Topsectionid=0&Form.SortOrder=UserName&Start=145&Form.Contrib=Anthony+Appleyard
Message edited on: 01/21/2005 21:50
Thanks Stefan. I have actually discovered after lots of experimentation, that I prefer the Cinema4D way of doing it. It lets you select a single polygon at a time, or a polygon group or area. It then evaluates the angle, and if removing the vertex to make two triangles a quad will result in a non-planar polygon, then it doesn't untriangulate that section. The problem I had with Lightwave is that I am using Lightwave 8 and the plug-ins were only for 5, 6 and 7. I managed to drop the polygon count on my test model from 60 000 to 35 000 without any loss of detail using Cinema 4D. Thanks for all the help from anyone.
Your specialist military, sci-fi, historical and real world site.
You could give AccuTrans 3D a try, http://www.micromouse.ca/index.html it's shareware but download is fully functional, well worth the $20 US to register.
It's an object converter application, and that includes a nice bitmap to 3d, and 3d text/font to object generation. It includes a tool, to convert coplanar triangular faces to Quads. But also has handy tools for aligning normals and dealing with DXF files.
J. Stuart J.
Message edited on: 01/29/2005 20:10
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I have a 3D MAX mesh that I want to use in an animation (in Vue). The mesh has an incredibly high polycount. I have a polygon reducer that can reduce the polygons, but that also reduces the details. Is there a way, in any program or utility, to untriangulate a 3D Max mesh. In other words, to turn the triangles into four cornered polygons. Any other suggestions if this is not possible. I could manually do this, but with a few hundred thousand polygons, I wish there was an easier way.
Your specialist military, sci-fi, historical and real world site.