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Renderosity Forums / 3D Modeling



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3D Modeling F.A.Q (Last Updated: 2025 Jan 05 8:10 pm)

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Subject: Movement and IK in regards to posing characters


artgum ( ) posted Sun, 30 January 2005 at 6:08 PM · edited Wed, 08 January 2025 at 11:04 AM

I am still a novice with programs like Max or Lightwave, but I have a general question regarding the Hinge points/ rotation/ kinematics that I equate to a program like Poser: do these allow static "posing" of model points in the program, to be exported, or are these movement actions/constraints only applied to animations created by these programs? I have a character created that would be nice to pose,rather than re-construct each time I want a new scene, but I don't understand the conversion to a Poser character for use in that app. Thank you Paul


Teyon ( ) posted Sun, 30 January 2005 at 7:28 PM

Once a model is rigged, you can then save that scene, load in the model and pose it however you like. This should apply to just about any app that allows a character to be rigged.


artgum ( ) posted Sun, 30 January 2005 at 8:52 PM

Thanks for the info. I'm just trying to sort out some of the terminology and how it applies to the various apps.


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