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MarketPlace Showcase F.A.Q (Last Updated: 2025 Feb 05 12:55 pm)
These models include 2 sets of sails, furled and extended, which you can mix and match at will (or remove entirely). Accessories include 2 figureheads, one accomodation ladder, 6 extremely detailled cannons, 2 ship's boats, anchors, ensigns, jacks, weathervanes, spareparts... Unlike my previous model, the Warraok Kitt, these models' textures hold very well even at extremely close range. (The hull texture for example is 3000x3000 pixels). I am extremely proud of these models, and I really hope you'll like them.
The poly count...
Well, the fully loaded model (base + all acessories + extended set of sails) runs at: 1,043,914 polygons.
When saved as an obj, it runs in the 108 megs.
The textures are 17 megs.
I really tried to squeeze every unnecessary polygon out, but there is SO MUCH detail, I couldn't do any better- There are over 200 pulleys alone, when the sails are extended !
Anywhere you look, and no matter how closely you look, everything holds.
Message edited on: 02/01/2005 18:57
ah............there it is :) this is looking very very nice... Goes immediately to the top of my list..even above naked vickys
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
The model works perfectly fine in Poser. In fact the above renders are done in Poser. In fact the ship is a Poser character. I tried it with Poser4 and Pro Pack, I have no problem.(except that it takes a while for the ship and the cannons to load in P4) I even loaded a couple M3's to make sure I had the scaling right, and everything went smoothly. Have no worries, it works ! ;)
Farside, Poser can handle up to about 2.5 million polygons on my machine (Pentium IV 3.2, with 2 GIG RAM.) Maybe more, I haven't tried anything bigger yet. Poser doesn't have a problem with polygons, but Poser's render engine sometimes does, that is why using an outside render engine like Vue, that can support many more polygons and render them in an acceptable time is sometimes neccesary.
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