Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
Edit the textures used by the MATs and put the skin fingers back on. All you need to do is either: Edit the skin texture and paint black over the hands, leaving the fingers, or Add the skin fingers to the black texture. Should take you all of 5 minutes in Photoshop.
Coppula eam se non posit acceptera jocularum.
That's what I thought I could do, but I open the PZ2 file to see what texture it's refrencing and there are no texture maps listed. It says "no image" in the 'image map' function and instead seems to be doing it by math functions or something. Like if I change the numbers it changes the color a bit, but I can't change just part of it (ie - getting the fingers skin colored again and leaving the rest of the hand dark). Is there a way to change the PZ2 (or create a new one) so that it would point to an image and if so is there a downloadable template I could get for M3 hands? Because there aren't any templates for M3 hands that I can find, and when I try to use a UV mapper on the figure as a whole it's too much of a mess to sort out. Thanks!
Search "SnowSultan" in FreeStuff for an excellent M3 Seam Guide. (-and for most other figures) Kinda got lost in your description above, but did you consider just painting over the hand part of (a copy of) the skin texture map you are using? Not 3D & can't take'em off, but darned fast, cheap and no poke-through or posing problems.
Emma - I will happily draw you some fingerless gloves onto a Photoshop layer if you like. I'll do you some variations, with open backs and a fastener, too. Yours to keep if you want 'em, and you can redistribute them, too. It's been quite some time since I contributed any Freestuff so I'll gladly do these if you like.
Coppula eam se non posit acceptera jocularum.
While it's not quite the same, if the gloves were conforming clothes, you could just turn off the visibility of the parts which covered the fingers. With Poser 5, you could make a texture map, similar in style to a transparency map, which could then control several different processes. A blender node could combine a skin texturemap with the glove texturemap (or shader-created material). The some pattern could be used as a displacement map, so the the glove has visible thickness.
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Hi, I'm looking for someplace I can get (either as a free download or a paid one - I don't care which) a pair of fingerless gloves for Michael 3. I have looked all over the net and can't find any. Can anyone point me to where I might find such a thing?
My M3 MATS have an option where you can give M3 full black gloves (they just turn his hands black basically) but I can't figure a way to turn those into half gloves - ie take the black off the fingers and just leave it on the palm. Any suggestions?
Thanks for your time!