Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)
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This is C2.0, though I have 4.3 [the latest, whichever] downloaded. From some of the comments I've read here, along with the list of fixes from Eovia, I'm a little hesitant.
There did not appear to be a keyframe at zero. I'll try to duplicate the 2 SEC. one and install it at every frame if need be.
There's only a couple of groups in the soldier model. Most every object was built in the vertex modeler and linked up in the sequencer, but I'll take a look. I suspect though, that my problems are all in the scrubber position.
I'd definetly start using cs4. This problem will never happen with new projects. CS4 automatically places a keyframe at 0 so your objects will usually not do this, unless you model/position them at another frame of course. Probally the quickest fix is to just redo your soldier. Write down the coordinates of the pieces when they are at the position they are suppose to be, then delete the keyframes, and enter in the coordinates. I've had this happen quite a few times. A good way to avoid this is to click the animate button thats on the left hand top side of the sequencer tray, with it off you can't automatically insert keyframes on accident. Brian
don't try and copy the keyframe... make sure ALL objects are selected (group them together) and just drag the keyframe (yellow highlighted) back to where you want... should work... when you copy it just copies the whole object selected along with thier timeline ( so basicly nothing changes, you just have 2 copies now)
Hexagon, Carrara, Sculptris, and recently Sketchup.
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