Forum Moderators: Staff
MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 27 2:29 pm)
Don't worry, it won't take all of your Christmas money. It should run you about the same as other morph transfer products, or less. This is a program for the masses, and we WON'T be overpricing it. It'll be less than may nice clothing sets. Look for it to be under the normal price for the Tailor. Remember one thing though, the morphs you make with this set are not distributable. They are for your own private use.
Thinking the same thing GoM. A morph made by yourself is yours to do with as you please. I bet you could probably make injection and removal sets for the cross model setups you make with this program to distribute though <-- guessing of course, but you can legally do that now with Daz morphs. Looking forward to trying it out :D
Oh yes. Aiko is a Unimesh figure and morphs can ge transfered. Any morph youcreate yourself (not via dial turning) can of course be transfered and distributed. Right now I'm adding a new feature to the program. It will read an entire directory and convert all the morphs in it. So you'll be able to select the Freak's Head Delta directory, and create a complete set of poses in one pass. I'm also working on an object merger option that will take the differenece between two meshes and create a set of FBM's that can be applied to any figure. Hopefully beta testing will start this weekend. I'm working on options now.
Jim, Just some clarification, please ..... you say "any morph you create yourself (not via dial turning).." .... does this mean you are referring to INJ/REM morphs ? ... and what if you create a custom morph using another 3D app such as zBrush ? Finally, are you aware that mmogul has just released a very similar app to the R'osity Marketplace ? .... I'm wondering how "Morph Converter" compares ? regards, Andrew
I saw mmogul's product. It looks pretty nice, and it's a reasonable price. Mine will do all his does, and then some. Dodger and I have been working on this off and on for months, so a little competition isn't going to slow us down (grin). I think we can add value to the mix. Any morph that you have the copyright to, you can of course convert and distribute, but you can't distribute morphs that the copyright is held by another person, or morph that you've created that use one of their morphs. The ones you do in zBrush are fine to convert and distribute though. Also the ones you've done with your own magnets. Jim
It's going to be VERY easy. First, you can transfer the morphs to an existing morph channel, like PBMCC_01. Or, you can name them what you want, and then add the channels you need to the figure you want to use them with. One of the features is a channel add-er. This will come in useful for applying V3 morphs to SP3 all by itself. It might be time to list all features I'm putting into it. 1) Morph conversion for any Unimesh injection morph and morph conversion of whole directories at a time. 2) Morph creation (creating injections) based on two Unimesh object files (makeing a morph of the difference between M3 and the Freak to apply to SP3, for example). 3) Channel insertion of any set of channels from one .cr2 to another. Also selective insertion of channels you'd like to name yourself. The big reason it won't be ready until the end of this month or the first of January is the help and tutorial files I'm doing. On the drawing board for Version 1.1 (free upgrade to 1.0 purchasers) is a Frankenstein generator. It will take up to 5 different objects and .cr2 files, generate a new object and a matching .cr2 file, with joint parameters calculated from the original .cr2 files. So you can create a new figure with 20% David, 20% Seth (Aeon Teen Male), 10% Freak, 40% M3, and 10% V3, giving you a complete custom character. You'll also be able to select the kind of grouping and mapping you'd like to use. The theory and hand testing of this has been done, however it's a lot of code that I'll have to write and test, so I'm shooting for the V1.1 version in early March. One of the best ideas Daz came up with is the Unimesh. I'm trying to create something that will give even a novice user as many options to take their various morphs and characters and create whatever they like. Side note: I've got three items submitted to Daz, and one more I'm finishing up. After that, all my time will be spen finishing up the program and help/tutorials. I have no life, so unless something major comes up, I expect to meet my timelines. Look for Angels for Luke and Laura at Daz VERY soon. I'm hoping the Devil in Her for Aiko, and the Devil in Him for David get released in the next couple of weeks too. That only leaves the Fantasy Set to M3 and the Freak (based on my David Fantasy set, but with new props). Gosh! I'm wordy today!
OK... I think all the Poser 5 family shares the same head mesh (at least) since they can all be used in the face room. I know that morphs have been transferred between members before, but it is a bit laborious. Given that there are so few morph packages for them, being able to augment would fill a much greater need than giving V3 or even M3 and David more morphs. How hard would it be to add the Poser family as a suite? Do the morphs HAVE to be inj/rem? Some of us hate that entire idea. Carolly
I got a bit sidetracked with Vittorio, and ran into one problem with the program. The program problem was copying new channels from one .cr2 file to another. I'm getting an extra line when copying channel information for every line I write. I'm working on the fix now. The program should be finished in the next day or so, and going out to beta testers. Speaking of which... anyone interested in beta testing? Side note to Carolly: I've got a Don Improved on my to-do list. If I can stay healthy enough to finish I'll send you the WIP soon.
UMT is a very comperable product, and MMogul is doing some additions to it. Mine (and Dodger's) will not only do simple morph conversion, but also do whole directory conversion, generation of morphs from between two objects, and updaing a .cr2 file for adding new channels (this is the current hangup in the program). To be honest. MMogul released a good product before I had mine done, so I've got to add more to mine (another reason for the delay). He's got a good product out there, and he's making it better. So I've got to go a step further. As a few of you know, Dodger developed a number of PERL scripts for object, morph, and .cr2 manipulation. I'm evaluating them all for inclusion in the final program. This is becoming more and more a character development tool in addition to simple morph conversion. It does have a large footprint because of the methods I'm using, but it should be VERY worthwhile to everyone. It'd help if I could stop getting sick and had a pause from a few rush jobs I've been doing. Whew Daz has been keeping me busy with Freebies lately. Side note: how do people like the Operating Room freebie at Daz this week?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.