Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 3:47 pm)
heyas; no, they're not lower res, but look at the map.... notice how much bigger the head is compared to the body. so for the head, you maybe have, say 500x500 pixels to paint the face, while the whole body has... maybe 500x300 pixels. now look at the figure, the head is smaller than the body, right? :) so the small head gets 500x500 pixels of detail, and the whole body, which is bigger, gets barely any more texture real-estate for its details.
heyas; i dont know if you could actually 'over do' the face.... you could try sizing up your current texture to 3000x, leave the face and re-do the skin. you might also look into re-mapping the figure to use separate texture maps for the body and the head. all you need to do, really, is assign the head's skin material to a new name, and you should be good to go. then you can apply your 1200x texture to the head (and it's component parts), and the 3000x texture to the body (and it's component parts) ;)
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