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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Spectacular female model.... 3DSMax ---> Poser?


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wolf359 ( ) posted Thu, 10 February 2005 at 8:21 PM

file_182127.jpg

here is the same model exported as an .obj file without converting to polygons or "freezing" you want to rig THIS in poser??? Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-)



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wolf359 ( ) posted Thu, 10 February 2005 at 8:22 PM ยท edited Thu, 10 February 2005 at 8:24 PM

file_182128.jpg

here is the model "frozen" for proper export to .obj for poser. not very low poly now is it??

I hope this clears things up

Message edited on: 02/10/2005 20:24



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maxxxmodelz ( ) posted Thu, 10 February 2005 at 8:29 PM

"Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-)" LOL!!


Tools : ย 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

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Jim Burton ( ) posted Thu, 10 February 2005 at 9:17 PM

file_182129.jpg

Adding to what wolf359 said, if you want good mesh in Poser you have to work that way from the very beginning, not try and convert mesh intended for other uses. Here is a picture of the mesh for my (now dead) unfinished horse, things to notice are that the mesh density vairies greatly across the model, you want close pitch in areas of high detail, and also at joints (due to the way Poser bends limbs). You can't convert mesh to this, the only way is to have the same close pitch everywhere, like Dina had, a bad solution. Shame the DAZ horse killed mine off, he would have been great... ;-


maxxxmodelz ( ) posted Thu, 10 February 2005 at 9:48 PM

Nice modeling, Jim.


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PapaBlueMarlin ( ) posted Thu, 10 February 2005 at 10:19 PM

Jim, you can always finish your horse and sell it through R'osity...



XENOPHONZ ( ) posted Thu, 10 February 2005 at 10:30 PM

Jim -- I'm sure that you would find a market for your horse. Especially if the price was right.

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operaguy ( ) posted Thu, 10 February 2005 at 10:44 PM

Well, TOS prevents me from employing the proper adjectives to describe people dishing judgmental personal insults during presentation of factual posts, but suffice it to say I am willing to follow interesting arguments, even when made by those with acutely arrested emotional development. ::::: Opera :::::


operaguy ( ) posted Thu, 10 February 2005 at 10:46 PM ยท edited Thu, 10 February 2005 at 10:47 PM

Jim, I agree about the price thing. Make a better one and undersell them. Do you have the texture in hand as well?

::::: Opera :::::

Message edited on: 02/10/2005 22:47


operaguy ( ) posted Thu, 10 February 2005 at 10:58 PM

I sent Andrey Kravchenko an email and asked if he would generate an image of the mesh frozen for export as .obj and give us the poly count. ::::: Opera :::::


stewer ( ) posted Fri, 11 February 2005 at 6:19 AM

Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-) No, but you would go for an in-between. You'd import a model with just one, maybe two levels of subdivision, not the three or four you show in your second shot.


wolf359 ( ) posted Fri, 11 February 2005 at 6:33 AM

file_182130.jpg

*"So her mesh would be the largest I know of used in poser. (the lagest I current'y know of is Sixus's freebie Alein queen, at about 100,000 polys)."* I thinkI remember the "T-800" terminator endoskeleton poser figure had 310,000 and sanctum arts "legion" has 245,209 polygons thankfully I am not stuck trying to render such heavy meshes in poser5 but instead render my All of my finals in Cinema4DXL 8.5 from Maxon



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stewer ( ) posted Fri, 11 February 2005 at 7:07 AM

file_182131.jpg

To illustrate what I'm talking about: Here's one model at three levels of subdivisions, togehter with their rendered counterparts, smooth polys enabled. The model to the very right is about comparable to the level of detail of the female model that sparked this thread. While you can still see differences between the two models on the right, if you look closely, there's no need to use as many polys as the model on the left. Do smooth polygons replace a full catmull-clark subdivison scheme? Heck no. Are they still useful for saving on polycount? Yes of course.


hauksdottir ( ) posted Fri, 11 February 2005 at 8:01 AM

Jim, Some of us would buy your horse just because we refuse to buy that broken colt sold at DAZ... we do want and need a good horse, with proper legs, and decent conformation... a horse that will look good from all angles, and with a rider. You've put this much work into it, not not finish him? Carolly


Jim Burton ( ) posted Fri, 11 February 2005 at 12:01 PM

Well, maybe I will finish the old horse... It is a lot of work doing something like this, though, I was still in the "figuring out" stage on the mane (there must be a better way that the one DAZ used). I expected to have a couple more months work to finish it from where it is now, and I don't know if the sale would ever justify that now. I make my living doing this stuff, after all, and if I don't sell I don't eat. ;-) Those who haven't made Poser stuff have no idea who much time this stuff can take, you can easily spend a whole day in getting one joint to bend right, just on joint parameters and JCM. But still, I enjoyed working on the horse, maybe I will finish it. After a pretty women, a horse can have about the nicest shape around!


hauksdottir ( ) posted Fri, 11 February 2005 at 8:13 PM

I've been drawing recognizable horses since I was 3. I've also drawn a few pretty women (and a couple of handsome men). Personally, I think cats have the nicest shape, but it is well-hidden under all that fur. They are also the hardest to animate with grace. We aren't asking for the impossible... no mention of wings or hippocampi fins. Just a nice solid horse. :) Carolly


Letterworks ( ) posted Fri, 11 February 2005 at 9:08 PM

I dunno... I wouldn't mind seeing the wings... mike


operaguy ( ) posted Sat, 12 February 2005 at 4:11 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2117519&Form.sess_id=29776800&

Jim, I hope you see this. There is not even a morph for ManeLong.

::::: Opera :::::


operaguy ( ) posted Sat, 12 February 2005 at 4:40 PM

Stewer, from your post #64 above, very well illustrated and exemplified, by the way, it seems clear the model could come into Poser and be usable on the 'smoothing' issue, since you show you can control the poly count when exorting from Max. lynnJonathan made the same comment in a brief post #42 above. You actually could even have several levels of Masha at differnt res. With her quite low res level, "Smooth Polygons" would probably need to be engaged. I hope I have summed it up correctly. Meanwhile, this is still just a 'thought excercise' for me, because others here have made valid points still not answered in my thinking, for instance Jim in post 54 pointing out that the poly density of a proper Poser-specific model is just that -- poser specific for the way Poser bends and where Masha is dense may not be where Poser would need her to be dense. You would hate to have to employ HiResMasha to get the density at the right points because MediumResMasha, although rendering smooth, does not have density in the right places. And of course, there is the issue of all the work that would be needed to rig her bones and create a great set of morphs. Even so...I still have an impulse towards this model. ::::: Opera :::::


Xena ( ) posted Sat, 12 February 2005 at 7:47 PM

The one thing to remember with all this 'smoothing' talk is that not everyone owns Poser 5, so making a P5 specific model is cutting into your potential buyer base by a lot. If you want to rival V3 sales it'd have to be a model that works in P4, PP, P5 and D|S. And in saying that, if anyone ever did get her into Poser (Pro Pack version) I'd be first in line to buy her. I was looking at Masha myself about a week ago and trying to figure out if it would be worth buying her and doing it myself :)


operaguy ( ) posted Sat, 12 February 2005 at 8:26 PM

to tell you the truth, I am just after Masha to use her in animated films. I think to use her as a re-saleable product, you would have to establish a contract with the copyright owner, and so far he has not responded to my email. So, anyone getting her into Poser...I am your first customer, just email me for my Credit Card number. ::::: Opera ::::: P.S. Damn well better get those jeans in too!


wolf359 ( ) posted Sun, 13 February 2005 at 2:15 PM

file_182133.jpg

Couldnt resist making a "run " at it I have relucantly began using V3( with all the Injection hassle) for my Sci-fi renders because all of the really new quality stuff is for the V3 model But I still believe you can acheive some decent variety with good old V2's standard built in morphs not an exact duplicate of the Model over at turbosquid but still similar (Straight poserpropack render)



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Xena ( ) posted Sun, 13 February 2005 at 2:39 PM

Don't mean to sound harsh but she really doesn't look anything at all like the Masha model. Bottom lip is far too wide, top lip is wrong shape, nose is dented on end and not rounded, nose should be a smooth triangular shape, eyes are shaped differently, bridge of the nose is too wide and the ears lobes are too low. BUT, your V2 girl is quite pretty as is, a very defined look, and I really like her mouth. It's sometimes hard to get away from the 'vicki' look but you did a darned good job of it.


operaguy ( ) posted Sun, 13 February 2005 at 3:57 PM ยท edited Sun, 13 February 2005 at 4:01 PM

Attached Link: http://www.philc.net/

In a parallel thought for myself which I will share...

Phil C has a royalty-free mesh for practically free. [from the above link go to catalog -- . utilities] His promo materials for it say it can be exported from Max at various res., just like we are talking about here. He makes the point of mentioning TrueSpace. While I do not have a seat of Max, I DO have TrueSpace 5.2

Any of you looking at Phil's mesh...can you see from his images whether it has "density in the right places" to bend properly in Poser if it were frozen in Max/trueSpace at a level that might yield, perhaps, 20,000 - 30,000 polys?

Interesting. More later on this.

::::: Opera :::::

Message edited on: 02/13/2005 16:01


PhilC ( ) posted Sun, 13 February 2005 at 4:50 PM

Yes, pretty much, and bearing in mind that it is intended as a starting point for your own characterisation its very easy to add vertices if your own particular needs require.

philc_agatha_white_on_black.jpg


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