Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
might have something to do with either the way you made the model in 3ds (like was it greebled?) or maybe some size thing with bryce 3ds imports that needs to split it in two. really weird though. i'd say the problem is in 3ds and not bryce. must be teh way you modelled it. in 3ds it's all one piece? drac
This is odd. Ive never experienced this. Have you tried exporting it as an .obj?
Rudolf Herczog
Digital Artist
www.rochr.com
Do you have any other app, that you can run the model through? Perhaps that would be a way to fix the mesh. Or why not simply build the terrain in Bryce with som six-sided columns? I know it sucks having to rebuild everything though, but its just a thought. :)
Rudolf Herczog
Digital Artist
www.rochr.com
If you use the Bryce mesh popup how many meshes are listed? 2? or hundreds? The reason I mention this is that Bryce has a limit of (I think) 512 meshes per import. You said it works in Poser? As Rochr suggested, try exporting to .OBJ from that, which should give you one big object (although you'll need to resmooth with something like 43 degrees in Bryce). If it's importing with just 2 objects I'm clueless.
Aye, you didn't specify your modeler at the beginning, but I knew where you were coming from... (grins, makes a funny Rhinoceros snarl) Bryce has internal limitations when dealing with naming objects. It's a major flaw, forma modeling standpoint, and has caused several of my greatest scenes to come crashing down around me... Looks like you got it all figured out, though!
I often find that an imported model has corrupt names when it comes into Byce....
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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