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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: I know it's to late for my P6 Wishlist but...


-Timberwolf- ( ) posted Thu, 17 February 2005 at 1:56 PM · edited Sun, 01 December 2024 at 1:13 AM

...because I like to animate, some kind of Hardware- Rendering is on Top of my List.Second is a Foot/Floor detection to prevent from Feet sliding over the ground or getting through.At least there should be a fbx-animation Import and common bvh not just Poser-special bvh. Personally I don't like Poser's Toy-like looking UI by the way. Well,never stop hoping for better times.


Little_Dragon ( ) posted Thu, 17 February 2005 at 3:43 PM

some kind of Hardware- Rendering is on Top of my List

We're getting an optional OpenGL hardware-accelerated display. If CL doesn't remove the preview-export feature from our Make Movie options, you should be able to spit out a halfway-decent test animation in a fraction of the time it'd take to render. I'll be reserving final judgement until after I've seen it for myself, but even if it's no better than DAZ|Studio's real-time display, that'll be a major step up for Poser.

Second is a Foot/Floor detection to prevent from Feet sliding over the ground or getting through.

I find it fairly easy to switch to a side- or front-view in outline mode, enable IK on the legs, and then tweak each foot's trans values manually at selected keyframes. But I guess you're looking for something automatic, eh?

Personally I don't like Poser's Toy-like looking UI by the way.

Yes, a number of people don't care for it. But many have grown accustomed to it over the years, and would also object if CL scrapped it for something else. It's one of those damned-if-you-do, damned-if-you-don't situations.

At least there should be a fbx-animation Import and common bvh not just Poser-special bvh.

I'd like to see Filmbox import/export myself. It's always a good thing to support more standards.

"Poser-special" bvh?



xantor ( ) posted Thu, 17 February 2005 at 8:36 PM

Making feet not go through the ground would probably slow poser down a lot. I actually like poser`s interface.


hauksdottir ( ) posted Thu, 17 February 2005 at 11:28 PM

Didn't Ockham write a python script to help with uneven surfaces?


Little_Dragon ( ) posted Fri, 18 February 2005 at 6:02 AM

Yes, the WalkThisWay script.



xantor ( ) posted Fri, 18 February 2005 at 8:32 AM

I would like to know how that script works, does it have some kind of simple collision detection or is the movement "faked"?


Jackson ( ) posted Fri, 18 February 2005 at 3:26 PM

">> Personally I don't like Poser's Toy-like looking UI by the way. Yes, a number of people don't care for it. But many have grown accustomed to it over the years, and would also object if CL scrapped it for something else. It's one of those damned-if-you-do, damned-if-you-don't situations." Yes, some people would object. But if a new interface was well-done and effecient they would get used to it quickly and soon wonder how they did without it. And many others would say, "It's about time!" I used to teach computers to secretaries who were used to typewriters. At first they scoffed, saying, "I could have had this finished by now on my typewriter." A week or two later you couldn't tear their new computers out of their hands. Poser's interface is an old typewriter that needs replaced, IMO.


hauksdottir ( ) posted Fri, 18 February 2005 at 3:50 PM

Jackson, If you really hate Poser that much (and you obviously do)... go buy Maya or 3DStudio and that way you could be making enthusiastic comments in their forums instead of constantly carping about Poser. Why suffer? Carolly


Jackson ( ) posted Fri, 18 February 2005 at 6:49 PM

"If you really hate Poser that much (and you obviously do) ??? What did I say to warrant this? I don't hate Poser, I love it. I believe that's borne out in posts I've made way long before P5 came out. And even after it came out I was upbeat and tried to help. I, along with a CL employee, figured out the problem with the %^@* characters in library palettes. Excuse me, but I refuse to be a CL suck-up and will continue to point out problems (NOT issues). And I firmly believe my "carping" has helped CL develope a better, more stable program. Kissing butt and saying "everything is so fantastic" doesn't help when things are wrong. I guess the whole Poser world is different from the rest of the world. You know, the world in which people expect improvements in new software? I guess to fit in in the Poser world, you just have to accept whatever is offered. Sorry, but I suppose I ain't going to fit in. And Carolly, if you love Poser so much, why upgrade? Just keep what you have, it's perfect isn't it?


hauksdottir ( ) posted Fri, 18 February 2005 at 8:15 PM

Jackson, With a different interface, it would be a different program... not Poser. The elegance of a UI which needs to be something that emotional and opinionated humans relate to is different from the elegance of a geometric proof which only has to rest isolated in its simplicity. ...and I like improvements. Carolly


xantor ( ) posted Fri, 18 February 2005 at 8:40 PM

As I said earlier I like posers interface. The camera movement in poser is much better than bryce. (bryce has a similar interface). The poser interface is not perfect but neither is any other 3d app interface. I find the 3dsmax interface clumsy and difficult to use, partly because they dont use a standard system either. The thing I would change in poser would be the animation, making the spline interpolation able to be switched off, like most other 3d apps do, would greatly help making animations.


Little_Dragon ( ) posted Fri, 18 February 2005 at 11:14 PM

xantor, did you mean changing it so that splines weren't the default? Because you can already change the interpolation mode at any point during the animation process, including the beginning or afterward. In fact, if you change everything in frame 1 to linear at the start, every channel remains linear until you specify otherwise.



xantor ( ) posted Sat, 19 February 2005 at 1:22 AM

I do mean that the splines arent there by default. Sometimes (for me, anyway) changing the interpolation doesnt always fix the problem(s).


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