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Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: My new toys!


FranOnTheEdge ( ) posted Sat, 19 February 2005 at 6:15 PM · edited Sat, 01 February 2025 at 5:49 AM

file_187956.jpg

Here's a small pic of my newest toys, a transport ship, and a couple of small speeders, and older model and the newer version - with spoiler! What d'ya think? Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RodsArt ( ) posted Sat, 19 February 2005 at 6:26 PM

Love the Speeders! big guy could use a bit more definition. Still cool.

___
Ockham's razor- It's that simple


FranOnTheEdge ( ) posted Sat, 19 February 2005 at 8:10 PM

Hmm, not sure how to do that - maybe it's because the big guy started off in Wings the same size as the small ones, and I just re-sized it in Bryce... Maybe if I smooth it some and maybe add a few smaller bits??? But too much smoothing can make a model huge... wonder how much I can get away with? Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Dann-O ( ) posted Sat, 19 February 2005 at 8:48 PM

Put a bump map on the big one to break things up. Add soem smaller bits might work too don't really need more smoothing.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


FranOnTheEdge ( ) posted Sat, 19 February 2005 at 9:03 PM

Right... bump map... Er, is that something in Bryce? Is it increasing the "bump" setting in the materials lab, or is it something you do in Wings? Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Mahray ( ) posted Sat, 19 February 2005 at 11:14 PM

file_187957.jpg

In the materials lab, click in the circle under A next to bump map. Put something with an alpha channel in the picture. Turn up the bump (positive or negative).

Come visit us at RenderGods.

Ignore the shooty dog thing.


Mahray ( ) posted Sat, 19 February 2005 at 11:20 PM

file_187959.jpg

Left - no bump Right - same texture, 100% bump

Come visit us at RenderGods.

Ignore the shooty dog thing.


TheBryster ( ) posted Sun, 20 February 2005 at 8:44 AM

Great stuff so far, but the little ships remind me of Star Trek ships.......

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All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


FranOnTheEdge ( ) posted Sun, 20 February 2005 at 1:51 PM

It's just one of a few designs I've had for a very long time - I even remember that one looked a lot like a cartoon hoover - but I don't have that one here, I'll have to try modelling that after the move as it's already packed and gone ahead. I'm currently doing a design that started off looking a lot like a pencil. And there's another that looks like a sausage - with wings! I just wanted to re-create these ancient child doodles, but have them look more... finished, maybe even realistic. Lots of fun! I was thinking that the biggest problem with the Speeder - is that to me it looks as if there's nowhere for the fuel for the rockets/motors to come from, just a thin girder to attach it to the body of the Speeder... I must think about that one. But I don't want to change the basic design too radically... at the moment. Maybe for another ...metamorphosis. Fran Oh...Mahray, I'll try your suggestion, thanks.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


pakled ( ) posted Sun, 20 February 2005 at 4:49 PM

something to try- set all the 'sharp' edges to 'hard' in Wings, it will improve the detail once you import..good work here, keep it up..from an invertebrate spaceship maker (yeah, no backbone..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


lordstormdragon ( ) posted Sun, 20 February 2005 at 6:31 PM

Aye, bump mapping might add some definition and detail. One correction to Mahray's picture : the bump-map image is actually the third image in the A channel, not the middle, alpha channel image.


FranOnTheEdge ( ) posted Sun, 20 February 2005 at 7:51 PM

pakled, Hard huh? Okay, I'll try it out. Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FranOnTheEdge ( ) posted Sun, 20 February 2005 at 7:53 PM

lordstormdragon, Aha, middle. Okay. Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


lordstormdragon ( ) posted Sun, 20 February 2005 at 7:56 PM

(looks around funny?)


FranOnTheEdge ( ) posted Sun, 20 February 2005 at 7:57 PM

Um, I meant THIRD, okay? I did save the page though. (even if I am half asleep) Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


pakled ( ) posted Sun, 20 February 2005 at 9:41 PM

who's on first?..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Mahray ( ) posted Sun, 20 February 2005 at 10:26 PM

Goes to show I shouldn't try to answer questions late at night (or early at night, or during the day...)

Come visit us at RenderGods.

Ignore the shooty dog thing.


FranOnTheEdge ( ) posted Mon, 21 February 2005 at 6:36 PM

Oh no, you don't get out of it that easy - you should always answer questions! I like answers... gives me something to try out (while waiting for the correct answer to come along! (LOL)) GrinDuckAndRunForTheHills! Fran

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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