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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 08 3:01 pm)
Attached Link: Sprawl flythrough
http://home.xtra.co.nz/hosts/polycount3d/SprawlFlythrough_final.avi here's a better idea of the scale of this environment. dix-x format,
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
nice Dave :)..would be cool to see it rendered in Vue5 with some fancy lighting
agreed there :) this was just a quick one...sun direct light only. Vue 5 is next on my buy list...along with the botanical module
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Attached Link: http://www.graveaddiction.com/oakalley.html
Have you ever considered doing a plantation model like 'Oak Alley'? See attached link. Maybe a ruined/haunted version, and a lived in version. I do book covers a soooooo many Romance writers like plantations on thier covers. I know you two, (Stonemason and Stef), are loaded with things to do, but would you consider putting it on your list, and maybe someday you would get to do it. Thanks again for the many wonderious models you've given us.Phily,what can I say..it's a low poly environment.modelling each board would be a waste of your systems resources. at least I didn't hide the fact & you can clearly see in the images that certain elements are transmapped. & Urban Sprawl is best suited for animators you'll notice also the windows are (mostly) texture based, for high detail you might check out the 'Back alley' or my next set where the fence boards and small details are all modelled. Cheers Stefan BTW,Black cherry is also a nod to an outfit 'Awful soul' gave me :)
"Have you ever considered doing a plantation model like 'Oak Alley'? See attached link" I think Sams3d(?) has a mansion type building that looks similar to that & I bet there's a ton of oaks out there(rdna maybe,unless Lisab @ Daz has made some?),..I'll put it on my list but I must tell you it's a very long list :o) "I know you two, (Stonemason and Stef)," there's only one of me,if you find another one send him over..I could use another pair of hands :)
With a fantastic package you put together I'm not complaining, I just mention it because it was in the forground and so noticable. Urban Spraw is in my cart, and as soon as I finish out my order, I'll be making my purchase. I already purchased 'Back Alley', as well as most of your, (Stonemason, Stafan, Ajax's) other products. BTW, I was refering to 'Awful Souls' outfit, I purchased it a while ago, and thought it was great work.
yeah Stef does all the work..I just drink the coffee,lol Markdc.love the XSI render,the lighting is very nice
Awesome work, Stef (two of you, eh? Now I know how you get all that stuff done).
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"Stonemason:how can i delete only the sky?" rather than delete it you should select the body group 'Skydome' & set it to invisible, the invisisble option is under properties hope that helps Stefan
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Attached Link: -Urban Sprawl-
The concept is simple,build a huge city environment that is all encompassing... a 360 degree panorama of modern day buildings, built with efficienct geometrie and easy on the system textures... Urban Sprawl will take your animations & renders to a new level of contempory realism. Divided into different body groups.. (northside,southside etc) these can be turned off or rearranged to suit your visual needs Features Presented as a figure(.Cr2)Urban Sprawl's Body groups are as follows: Northside Southside WestSide Eastside Central(contains all of the roads) SkyDome Roadmarkings Cameras 10 Camera presets are included Lights Lights for both poser 4 and 5 are included MAT Poses Cables thin.PZ2 Cables thick.PZ2 DefaultMAT.PZ2 TexturesOff.PZ2 This environment comes fully textured with 73 texture maps ranging in size from (128x128 to 1024x1024) Polycount @ around 50kCg Society Portfolio