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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: How long should "Draping" take?


heiro5 ( ) posted Mon, 28 February 2005 at 4:15 PM ยท edited Thu, 28 November 2024 at 8:24 AM

I'm still fighting with the cloth room, trying to get a test to work...

The damn thing's been actively "Draping" for a couple of hours. The draping count (what is that, anyway?) is approaching 93,000. I mean, sure a thing might take a while, but sheesh, that's ridiculous.

Phil C had some suggestions for me last week, but so far nothing's worked.

I ran a simulation, and it happened lickity-split, but didn't actually DO anything. After a couple of seconds, I still had a naked guy with his arms out and a big "plate" around his waist. Woo hoo! So I figured I would try the Draping button and see if the answer was there, but... so far, it's just cal-cu-laa-a-a-ting...

Ideas? Always appreciated...


PhilC ( ) posted Mon, 28 February 2005 at 4:21 PM

Did you assign the portion of the cloth that intersects the figure into the constrained group? Can you save and send me the scene so that I may take a look at it first hand. That would probably be the best way to advise you further.

pcooke@philc.net

philc_agatha_white_on_black.jpg


heiro5 ( ) posted Mon, 28 February 2005 at 5:16 PM

You know, what I ended up doing was increasing the size of the "skirt" so that it doesn't intersect, but I also placed the vertices at the inner opening in the contrained group. Okay, well, you'll have a file from me today. Oh, did I mention: you are really the best. Thanks man.


PhilC ( ) posted Tue, 01 March 2005 at 6:06 AM

file_193368.jpg

I've sent you an email but I'll post here also. That way other folks can learn too. The main reason that your mesh was not draping was because of the way it was formed. You need to provide enough polygons to enable the model to behave as if it was a piece of cloth. It can only bend along the vertex lines. Also you do not want it to be double sided. The one I've sent you (shown here on the right) possibly has more polygons than required but since it worked I did not redo it with a reduced resolution. Finally for what you are doing ensure that your model is in the zero pose when you start.

Hope this helps.

philc_agatha_white_on_black.jpg


heiro5 ( ) posted Tue, 01 March 2005 at 6:00 PM

Really, Phil, I can't thank you enough. It's like I wrote in my email, getting that first insight sometimes comes slow for me. But now this whole thing makes perfect sense. I loaded your fixed prop and watched it drape before my eyes. (...and the cloak of confusion lifted from my eyes) You're a real boon to the community. Thanks again for helping out. h5


PhilC ( ) posted Tue, 01 March 2005 at 7:32 PM

You're very welcome, glad I could help.

philc_agatha_white_on_black.jpg


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