Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 10:16 am)
Hey, Erlic, I actually kind of know what to do in Poser (in theory) but I tried long time ago to rig something much more simple, and it sucked, and the whole procedure was painstaking, looking forward to rigging system in SILO which is gonna be very intuitive and coming farely soon, so I'll wait ! :D
What I like about Silo is that can handle 200000 poly objects like a breeze, it does not chokes up like wings used to (dunno how it is now), when I worked with it, hehe :P
Seriously, topology of his head sucks a bit, cuz, this model is my second "human" like thing, so I do not care, and he has no body (i deleted it, they were unneccesary polys), created general shepe the other day, finished it yesterday, he needs some detailing on his boots, maybe, and good textures...:D
Note: female head was done strictly using tutorial (couple of days of tweaking), but body was not (hence unusual topology, and few hours of modeling)...:D
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12400&Form.ShowMessage=2122176
Check the link, Kemal. It's a post in Cinema forum, about the topology of a character and stuff you have to take into account when modelling a figure for rigging.-- erlik
There is also term called ISO lines, those are actually lines (edges) of low-poly cage "projected" on sub-divided mesh.
On the example above, see how polygons "flow" nicely around eye socket, lips, etc, that is a good topology (very important for face expressions, pozing and animation, or at least, that is what everybody is saying, lol)! :D
One other thing, they all are reccomending (the big heads, lol) that 4 sided polys should dominate every model...go figure, hehe :D
Lol @ LSD, Rhino was never ment to work with characters, doable, but extrimely tedious work (lotsa patching and blending), resulting mesh never has a nice topology and localized details, as needed, just to put smile or frown on the face requires hours and hours of hard work :( On the other hand, sub-divided surfaces simply do that in the breeze, ultimate tool is actually not one of them, one who usses sub-d and nurbs, depending on task required, can create almost anything. Rhino strenghts are in tehnical, arhitectual and mechanical models, it is a ultimate nurbs modeler (i think array function in Rhino itself is worth 100$, lol)... Using Nurbs and sub-d surfaces together is THE BEST possible approach to modeling, period ! :D My 2 cents on Nurbs versus Sub-d, hehe :D
RE #7 That's BIGGLES! Anyone remember Biggles? He used to fly WW1 biplanes and stuff. wizzard-bang fellow, old chap, dontyaknow!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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And here is my entry for a challenge :D
Cheers :D