Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
The elbow-joint effects are a consequence of the rather old and crude system Poser uses for joints. Posetts was far worse, but even with the improvements in the detail of the figure structure, you have the elbows bent plenty far enough. For the wrist, you may have put some Twist in the wrong place. One mistake I've occasionally made it to get to a +320 twist, when -40 would work better. Things like that might explain the fingers too. You can get odd effects when breast morphs are combined. Generally, Poser figures don't always articulate quite like a human. On V3, the collar groups can need to take some of the shoulder movement, especially when the arm is raised. The human elbow joint doesn't twist, but twisting the Poser forearm can make things look better. And be careful about hands. Some models have zero-positions with the fingers partly bent, some have fingers straight, and transfering a hand-pose can lead to fingers being bemt backwards.
Coupla other tings; Check the hands in case yr pose may have scaled the "hand" but not the fingers. I've seen that happen. The breasts are prob'ly a result of either a breast morf or a collar JCM morf present/ used on the chest or the collar w/o the same one bein' used on the other. Had this happen to me LOTS. Dunno WTF goin' on w/ her neck....never seen that one B4
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Flipping the nudity tag for you. Given the mutilation of the hands, I'm tempted to add the violence tag as well. ;^) What are you rendering in and on? Saying Poser 4 on a PC with 128 MB ram, or fully patched and up-to-date Poser 5 on a dual G5 gives us some information. Did you apply a character to this figure? I suspect that you may have had "use limits" checked when you applied a pose or mat/mor pose... some characters will scale body parts. If you increase the "shadow map" size on your main light, you will smooth out the jaggies on the shadows. Carolly
I would just ditch this one and start from scratch. In the beginning you should make all adjustments from "body" rather than from separate zones. Looks like you hit it with an old "knucklecracker" pose. I've got brand new pose sets that still do this. Or, Edit>Restore>element for each knuckle and messed up part. The thing that blows this theory is the rip in her neck. If your into detective work then start by looking at Left collar parameter box. It should read 0.000 all the way down.
There's definitely some scaling going on with some body parts but not others. I can see that in the thumb for example. For the left arm in the first picture, try rotating her shoulder some more and her forearm less. If you try that pose in real life, you should feel a lot of the rotation taking place in the upper arm area. I have no idea on the neck off-hand. Without knowing if you're using a pre-made pose, a character set, any morphs, etc. it's hard to track down the problem any further. You might want to try reinstalling V3 in case there's an actual mesh problem, perhaps even using the V3 SAE edition which you can download in the Support area - it has some scaling built in for the hands. (You have to install V3 first, then you can install the SAE update.) I'd suggest turning limits on for the figure. The meshes are only designed to bend so far. It's like real life - your knees are only meant to go one direction and if you try to bend them the other way, nasty things happen. ;-) Looking at the background, I'd suggest rendering with a higher shadow map size once you're happy with the pose. The current shadow is very jagged. Hope this helps, Cres
Sometimes this is due to the way joints are bent. When posing body parts, I try to bend them in a way that is natural -- like the way my joints bend. For example, I never move the forearm side-to-side, I always twist the shoulder. I never use twist or side-to-side on the second and third joints of the fingers. You can twist the head or twist the neck. Sometimes depending on the character, it's best to do a little of both.
I have Poser 4.0.88 and a P4 at 2,8 GHz , SCSII RAID HDD , Intel 875P motherboard , GeForce video card and 512 MB RAM Kingston. What you see in there is the V3 SAE , without any morphs added by me , as you get her out of the box.The poses are also out of the box , being two from the V3 poses , one at wich I have modified the left hand only.
As far as I know, there's no change to the mesh. The change is in the .cr2 file, adding the expression morphs to the file so you don't need to inject them. Regular V3 poses should not work any differently than they did before. The scaling is also .cr2 related, not morph related. I'd suggest reinstalling V3 then the update and see if that helps. Thanks, Cres
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