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Subject: Stirring up some interest


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davo ( ) posted Mon, 14 March 2005 at 10:44 AM

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Well... I suppose I could :-)


davo ( ) posted Mon, 14 March 2005 at 10:45 AM

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more


davo ( ) posted Mon, 14 March 2005 at 10:46 AM

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more


davo ( ) posted Mon, 14 March 2005 at 10:46 AM

more


davo ( ) posted Mon, 14 March 2005 at 10:47 AM

And of course everything will be textured to match the Flight Vehicle Construction Set, so you can mix and match parts from it with this package.


Tyger_purr ( ) posted Mon, 14 March 2005 at 10:59 AM

and they will be ready next week right :-P ????

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davo ( ) posted Mon, 14 March 2005 at 11:26 AM

OOOOOOO HA! HA! HA! HA! You so fonny long time, too buku fonny! Don't know how long this one will take, there's going to be a lot of stuff in here. The hard laborious part is laying out the texture templates just right, then of course all the texturing.. ug.. I was wondering if anybody would be interested in putting together a decals package. Something with symbols and logos for cool insignias. It's something I would do, but just don't have the time for it. What would make it even better is each symbol have it's own 3d faces so it could just be inserted and slid up next to the surface of a model. Or have a flat 3d plane with transmapping.


Tyger_purr ( ) posted Mon, 14 March 2005 at 11:56 AM

decals? humm, i might try my hand at that. I cant really commit to anything at the moment, but I'll see what i can do.

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PANdaRUS ( ) posted Mon, 14 March 2005 at 12:41 PM

Davo, make me your pupil so that I may be able to some day snatch the pebble from your hand! Mold me mold me!!! (sorry...your stuff's just so cool LOL)


Garic ( ) posted Mon, 14 March 2005 at 1:22 PM

That transport is just what I'm looking for!! Maybe you can convert it for water too?? No one has any sci-fi water transports Can't wait to get this set. you just saved me a lot of frustration. Hopefully this will be done soon. Looks great


davo ( ) posted Mon, 14 March 2005 at 1:27 PM

PANdaRUS... Being my pupil often requires a lot of spanking, so you might want to reconsider that ;^) Garic.. Do you mean a transport that rides on the water, like a boat? I can probably make some kind of hydro-foil props so they can ride over the water. I have all sorts of body types in mind so you'll more than likely be able to create something along the lines you want.


davo ( ) posted Mon, 14 March 2005 at 1:29 PM

ps.. the front of the transport does fold down into a ramp so people/machinery can march or drive off of it.


Garic ( ) posted Mon, 14 March 2005 at 1:34 PM

Exactly! Or at least something more marine looking for accessories. Since it's sci-fi it can hover over the water without needing to touch the water. But something to make it look like it belongs on the ocean. :) Believe me, I'm going to buy it regardless since its just what i'm looking for.


rty ( ) posted Wed, 16 March 2005 at 1:11 PM

You have another customer here! Looks great so far!


ghoyle1 ( ) posted Thu, 17 March 2005 at 12:39 AM

I always buy anything that Davo makes. His sets were among the first I bought after I first got Poser. Davo, any chance you'll come up with some alternate exterior textures for the LCV1? Guy


davo ( ) posted Thu, 17 March 2005 at 11:03 AM

Hi Guy, I've mulled over the possibility of doing the alternative textures for the LCV1 and have decided that sooner or later I'll do them to match the FVCS and MCV1. If you let me know what your first choice is for a texture scheme, I'll do that one first. Thanks all for your kind comments. I'm still plugging away at the GVCS. Feel free to post any sketches or ideas you have. No gaurantee that I'll do them, but it gives me a good idea of what you guys are interested in. Cheers, Davo


Tyger_purr ( ) posted Thu, 17 March 2005 at 12:45 PM

Sorry no sketches at the moment, but I have some ideas (feel free to pick and choose :) ) Hovercraft skirt Propulsion fan (like on a fan boat or hovercraft i.e.) Trailer hitch/ fifth wheel and goose neck/ semi trailer hitch and jacks Articulation joints (large hinges) for multi segment vehicals Light bars Roof cargo racks Various exhaust pipes Fuel tanks (small side mounted ones and large fuel truck type) Ladders and step bars (like on tall trucks) Tool boxes (work truck style) Bumpers, rams and brush guards Wenches and cranes Open top cabs (with roll bars) Soft top cabs (convertible) Cargo box doors that hinge to the side or down (like a ramp) Cargo box doors that slide sideways like on a van. Flat beds for cargo Dump truck bed Fork lift or similar cargo handling devices Multi passenger cab Cargo boxes with windows for camper or command center or lab

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Walt Sterdan ( ) posted Thu, 17 March 2005 at 12:52 PM

"If you let me know what your first choice is for a texture scheme, I'll do that one first." My vote would be for a set to match the FVCS texture set 1, either the black or the white. -- Walt Sterdan, Freelance


Tyger_purr ( ) posted Thu, 17 March 2005 at 2:07 PM

oh, and i vote for black.

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ghoyle1 ( ) posted Thu, 17 March 2005 at 2:58 PM

Thanks, Davo! Either a weathered metal color scheme or a white one would be good for me, but anything will do. I'm just starting on this project involving the LCV1, so changes won't be hard to make. Incidentally, for the SFCS2 set, which I dearly love, I do have a couple of suggestions: 1) An alternate texture for the medical scanner, for females (look at how often females get medical treatment in your series!) 2) Some restraints for the medical bed (although I guess some of your other restraints will do) 3) Some gynecology equipment (stirrups, tools, etc.) Weird, huh? Take care!


Garic ( ) posted Thu, 17 March 2005 at 4:56 PM

I agree with the weathered metal color scheme. Just something that looks used. :)


davo ( ) posted Thu, 17 March 2005 at 6:20 PM

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YOU GUYS!!! heh heh... Okay, the whites and blacks are easy to do, I do them at the same time anyway and they are the easiest ones to do. Nalif has done a kick-ass job on some grungy textures for my MCV1 (see attached) that have a worn metal scheme, he also did the worn metal texture on the freebie hover speedbike at my beyondbent.com website. I also asked him to work on construction yellow theme which I thought was cool. If you can rattle Nalif's cage and convince him that his alternate textures would be worth it, I bet he'd work some up. I have did a little experimentation with worn metal on my S.F.C.S. II package, but I think his is more realistic and authentic than mine. Guy.. heh heh,, you would ask for gyno stirrups... I'll mull over making a set posable stirrups. As for the female scanner image, I'll give it a try in some spare time. Tyger, that's a big list, many of those items are already in planning :-) Don't forget that this package will be textured the same as the Flight Construction set, so the engines and body parts from that package will interchangable, as well as with the MCV1, Oh hell, the LCV1 as well.


randym77 ( ) posted Thu, 17 March 2005 at 6:22 PM

I love that texture. Used-looking, but not the dark, grungy look that we see so much of.


davo ( ) posted Thu, 17 March 2005 at 6:37 PM

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Nalif did a very good job on re-texturing my original S.F.C.S. package with that kind of a texture scheme and they both realy appeal to me because they aren't "over the top" with grunge. It's a really nice "used looking" texture as you say. Here's the lab module


ghoyle1 ( ) posted Thu, 17 March 2005 at 6:58 PM

Nalif does some fantastic work to complement your own. Please encourage him whenever possible!


Tyger_purr ( ) posted Thu, 17 March 2005 at 8:44 PM

Tyger, that's a big list, many of those items are already in planning :-) Don't forget that this package will be textured the same as the Flight Construction set, so the engines and body parts from that package will interchangable, as well as with the MCV1, Oh hell, the LCV1 as well. :)Some of those i figured you had already thought of, but i still threw them out there just in case you didn't. I was rather depending on them being interchangeable. The Flight packaged doesnt have a cargo holding body with sliding doors on the sides. i rather expected one, given the number of modern helicopters (small unit flying transport) that have that type arrangement. I was hoping you could slip it in this pack. And the trailer attachements are something i didn't know if you would think of but i thought might be useful. I'm planning on reorginizing my runtimes when I get P6, maybe i should just starta a Davo runtime. :-)

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davo ( ) posted Thu, 17 March 2005 at 8:51 PM

heh heh.. a davo runtime... I'd be honored... sniff.. sniff.. I certainly will have some more cargo style body types and I'll work in a sliding door as you mentioned :-) I did plan on having trailer/flatbed style models as well.


ghoyle1 ( ) posted Thu, 17 March 2005 at 10:18 PM

I already have a Davo runtime!


davo ( ) posted Fri, 18 March 2005 at 1:19 PM

file_187385.jpg

I have to admit... this is kind of fun...


Ghostofmacbeth ( ) posted Fri, 18 March 2005 at 1:44 PM

Cool looking stuff



rty ( ) posted Fri, 18 March 2005 at 1:44 PM

Don't enter a narrow street with that !!! :-D


davo ( ) posted Fri, 18 March 2005 at 1:46 PM

well... that makes the streets a little wider and easier to navigate... except for all those burned out cars in the way :-)


Tyger_purr ( ) posted Fri, 18 March 2005 at 1:47 PM

hey now, back to work.

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sandmarine ( ) posted Tue, 01 April 2008 at 6:26 PM · edited Tue, 01 April 2008 at 6:31 PM

man, I've had the SFCS for ages, and had no idea there was a cryo chamber in it!!! gashh, I feel fortunate for fingind this thread, and also thanks to tyger for inspiring the creation of the medbay and the kitchennette, as I use them almost on a daily basis on my current story... so props to Davo and to you as well!

by the way, is the "living quarters" freebie available anywhere?? i see that the beyondbent domain is no longer alive...


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