Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
The manual says performance issues - I would imagine that the problem is working out spherical shadow maps. Both infinate and spotline shadow maps are flat planes, calculated from the viewpoint of the light - look at the shadow_map cameras to see what I mean. Point lights would need an entirely different method of calculating shadow maps.
Well, I guess I can understand that. Spots and infinite lights are directional, but you can still encompass 180 degrees with a spot. So times that by 2 and you have your point light shadow map.
I'm sure it's not quite that basic in practice, but it can't be overly difficult to incorporate. Most 3D apps that can use shadow map rendering also have it available for point lights. In fact, I can't think of one that doesn't, aside from P6.
Strange.
Message edited on: 03/22/2005 06:53
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
"Cinema4D can do this, so it is possible" Exactly. It's not really "new" technology by any means in the world of 3D. You know that C4D can do it, I know personally that Max and Maya can, and I'm pretty certain AnimationMaster and a few others have no problems with it either. This is my first "let down" since experimenting with P6 (which, by the way, I think is excellent overall). Raytraced shadows render excruciatingly slow on things like strand-based hair, and anything with displacement. Oh well.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2172519
letdown #2......core render speed against Jim Burton time trials is WAY off, can you guys come over and take a look please.
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Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2174088
Uh-Oh,Official? report of memory management bug(s) not found until near release that could be affecting the render speeds, inclucing Burton time trial.
See post 15 of thread at attached link.
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Whenever I use a point light, shadow map option becomes ghosted. Only soft raytrace shadows are possible for that particular light. I'm referring to P6 of course. So my question is... why? Why can't we use a shadow map on a point light? That fails to make sense.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.