Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Wow1! Great render! And thanks for the tip on the lighting. Im working on a render that needs to be real and I agree that the IBL dries out the skin. Great tip.
Hmmm.. I know that when you run the script it sets the bump map value to like 0.000097 - I usually go in and set that back to 0.0002, but now that you mention it, I ran the script again right before the render and forgot to do that, so there's extremely minimal bump-mapping (combined with the minimal granite displacement mapping) in this image. On the lights... Poser crashed not long after this render, so I can't check it, but I think I ended up with the IBL light set to like 65% and the Point light set to about 50%.
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but I mean did you attach an actual graphics file like bump.jpg to the bump node? If you don't do that, in the earlier version of the Shader the script will creat painted on spots. In later versions it will take the texture map and attempt to create bump effect from it. In my experience, using an actual bump.jpg works best...it can create all the spots you want, but it also lends great depth to them, making them look more sub surface. ::::: Opera :::::
I have not yet created a separate bumpmap for this model... but/so I use the texture map as a bumpmap in non-closeup renders like this. So the answer is yes.. I did have an image attached to the bumpmap node.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Spanki it looks fantastic!! TOP work! as for the :dirty: shadows you can controle it in the Ambient Occlusion Strength ( Scene AO Options) to get the best effect you want... the standard p6 lights setting was not really impressed me.. Cath
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Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.
Spanki - incredible results you are getting! The issue with script based fake sss effects with IBL is an interesting one, since the IBL file may create a strong lightsource out to the right, but the main scene light for the script may be in front of the character - impacting the fake sss. From my limited testing to date, it seems that for human portraits, your system of a single strong light (used as the main scene light for the script) together with secondary light coming from IBL gives the best results. And with IBL, the fake sss can probably be turned down a little. Maybe in the future the RSS/HyperReal scripts could analyse the IBL file and determine where the strongest souce of light is coming from, and add the fake sss from that direction. Much more experimentation required...
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Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.