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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Four fingered hand morph-progress report. :)


Greywolf Starkiller ( ) posted Sat, 20 January 2001 at 12:07 PM · edited Fri, 29 November 2024 at 1:04 PM

Content Advisory! This message contains nudity

file_143194.jpg

As you can see, from one angle, it looks pretty good. From the other, you can see the 'hole' problem with it so far. (Heh, couldn't resist) I refuse to give up though. I'm trying to get it to withstand a normal render. Close ups will definitely require remodeling. :) Greywolf


BlueRain ( ) posted Sat, 20 January 2001 at 1:38 PM

Why would you want 4 fingers instead of five?


Greywolf Starkiller ( ) posted Sat, 20 January 2001 at 2:15 PM

You are obviously not an elf person. [grin] Elves are often four fingered and toed. The popular elves of Elfquest are a good example. I'm working on elven characters and I'm not good at organic modeling, so I have to try morphs to do the job. SIGH. Greywolf


BlueRain ( ) posted Sat, 20 January 2001 at 3:46 PM

Oh ok, Might give some one a go at longshot too a marvel character.


MikeJ ( ) posted Sat, 20 January 2001 at 4:15 PM

It doesn't look too bad, really--kinda cool. What are you using to make those morph targets? The immediate problem I would see would be that you won't be able to get a realistic spread on the remaining fingers, but maybe that could be taken care of with the joint editor, but I really don't know. Well I understand the four-fingered deal, so carry on--it looks like you're off to a pretty good start. --Mike



Greywolf Starkiller ( ) posted Sat, 20 January 2001 at 6:11 PM

Heh, have you seen DAcort's new figure? It's not released yet, but I'll be buying it when it is. He included elven hands and feet for her. I wish Zygote would have done that. I sent a request to them, but never heard back. I had thought they did custom stuff, but maybe they don't anymore. I'm using magnets, BTW, and accuracy with them is very difficult. I can't do precise morphs in a modeler cause I'm good at inorganics, but at organics, I suck. :)) Greywolf


MikeJ ( ) posted Sat, 20 January 2001 at 6:19 PM

Was that a Posette P4 character in your picture here, or a Vickie, or what?



Greywolf Starkiller ( ) posted Sat, 20 January 2001 at 6:33 PM

file_143196.jpg

It was Posette. I have Vickie and like working with her, but doing the elven face was complex, and vickie doesn't have enough morphs for that yet. Trav has some excellent elven morphs which, slightly modified, were perfect. Vickie doesn't have any that I know of. Unless Zygote included something like that. I've rarely used vickie yet, so I'm not too sure which morphs she came with. :) Here's what I've done on her so far. My sister suggested higher cheek bones and a more delicate nose. I haven't done those yet, but I agreed with her. :) Greywolf


momodot ( ) posted Sat, 20 January 2001 at 6:33 PM

Amorphium by Play is good at just melting mesh away real smooth like.



MikeJ ( ) posted Sat, 20 January 2001 at 6:57 PM

Yeah, I agree too...the nose needs just a bit of delicat-ating. (delicatizing? LOL). She's looking pretty good though. Momodot is right about Amorphium. If it weren't such a bitch going through all that stuff to get a character iN to Amorphium and back out safely again.... I used to have all my Poser body parts converted and ready to go into Amorphium, but I eneded up deleting that folder somewhere along the line. Vickie's face can take some getting used to, but once you begin to understand all her quirks and all, it gets easier. She doesn't have any elf morphs though. She has faerie morphs for every part of her body, but I would say they're only so-so at best.



TRAVISB ( ) posted Sat, 20 January 2001 at 11:08 PM

wow grey wolf i think she is perfect i could use that model in an animation with some characters in my gallery you should upload it as for the hand have you thought about just removing the pinky all the way down the hand and reconecting the poygons rather than morping?


Mason ( ) posted Sat, 20 January 2001 at 11:56 PM

What you could do is hide the pinky finger parts then make an MT that just closes the hole. Another thing might be to take the hand into a 3d package, remove the hole and seal it, then attachi as a body part replacement part.


Marque ( ) posted Sun, 21 January 2001 at 12:22 AM

Why not take it into a program and do what they do in surgery when you lose part of the little finger? They actually used to remove the bone in the hand as well to make it look like you still have all your fingers. I would thing you could do that easier than trying to spread the other fingers out and it would look more delicate. Marque


Greywolf Starkiller ( ) posted Sun, 21 January 2001 at 9:57 AM

I considered that. I have trueSpace and I've done Poser stuff in it before, my ship for example. But it all comes down to organic modeling skill, or lack thereof. :) Any adjustments to bodyparts requires at least some of that skill to keep it looking natural. I don't have any, though I will be trying to modify in tS, if I do, it'll require remapping with UVmapper. tS seems to generate UV maps that are not compatible with OBJ files. Greywolf


MikeJ ( ) posted Sun, 21 January 2001 at 10:06 AM

Does TS do morph targets for Poser? All you really need to do is to suck those vertices into the inside of the hand ans smooth out the jagged edges you would leave behind, and there would be no need to actually modify the object or the UV maps. That is, if TS handles that sort of thing the same as say, Rhino or Ray Dream or Carrara. It wouldn't be too hard, I don't think, ut I haven't looked at the P4 woman's hand in Rhino yet. --Mike



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