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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Vue renders, too grainy, how to fix?


silverblade33 ( ) posted Sat, 26 March 2005 at 3:44 PM · edited Sun, 02 February 2025 at 5:49 PM

note, and others have commented elshewhere, Vue renders are often way too grainy.
How can this be removed?
is it a quality setting in renders? :)
slaps self, cheked tutorials...silly me! :) will try rendering in Ultra mode to begin with, test from there

Message edited on: 03/26/2005 15:49

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
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Tattso ( ) posted Sat, 26 March 2005 at 4:07 PM

Hello Well i normaly use superior to post images on here as its not at all grainey but that depends if you using soft shadows or not but ultra is good. I have spent many an hour testing render settings,i did a render once that i made it render at about 20 or 25 sub rays per pixel..o that came out nice but took a long time to render,not much help i know haha but you never know Tattso


silverblade33 ( ) posted Sat, 26 March 2005 at 7:15 PM

ah :) experimenting with it now, will see hwo it goes!

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


nanotyrannus ( ) posted Sun, 27 March 2005 at 12:42 AM

You might try the user settings as well, as I believe ultra doesn't use the most anti-aliasing that is possible, and that is where the grain is coming from. As a general guideline I almost never use the preset qualities anymore as you can shave render time and get the same quality by experimenting with the user settings more.


sittingblue ( ) posted Sun, 27 March 2005 at 12:45 AM

I've seen others do this. Render the image in final-quality about four times the size needed, and then reduce the size during postwork. I've seen some pretty good results (check Hobbit & Deadhead galleries).

Charles


silverblade33 ( ) posted Sun, 27 March 2005 at 1:44 AM

well with infinite, a test at SUPERIOR removed the grainyness :)

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


SAMS3D ( ) posted Sun, 27 March 2005 at 5:45 AM

I also think a high setting like said above, ultra will fix that. This Vue 5 In. is the best...I love it. Sharen


Phoul ( ) posted Sun, 27 March 2005 at 6:48 AM

With scene with water/waves in the back, with tiny bumps, in fact with lot of details and or special effects (waters, reflexion, transparencies), I always launch ULTRA renders. Also, a trick is to remove tiny bumps, in fact tiny things, for the materials at back ground.


svdl ( ) posted Mon, 28 March 2005 at 10:37 AM

In my renders, graininess was often caused by using raytraced soft shadows. Even Ultra quality (4.5 Pro) didn't fix the graininess. But when I increased the quality boost setting to maximum in the light/shadow properties the graininess disappeared, even at Final or Broadcast settings. Rendering at larger sizes and then reducing image size using Photoshop or PSP also works pretty well. I often combine these two techniques. Works for me.

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Phoul ( ) posted Mon, 28 March 2005 at 10:42 AM

Quality boost improved is a good trick indeed. could you show us a capture of an exmple? If you please.


svdl ( ) posted Mon, 28 March 2005 at 11:06 AM

Content Advisory! This message contains nudity

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=862107

This is the first image where I used both tricks. Rendered at 3200x2400 in Vue 4.5 Pro, user settings (no motion blur since it's a still, quality boost in the render settings dialog pushed up to 100%). Resized in Photoshop to 1600x1200 px using bicubic resampling. There are about 20 point lights with soft shadows in the scene. All shadows have their quality boost setting at maximum. Render time about 4 hours.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


rodluc2001 ( ) posted Mon, 28 March 2005 at 1:16 PM

take a look on my tutorial section about blurry resolution...


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