Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
In Bryce, this effect can be approximated by having different colors in the specular halo, ambient, and diffuse channels. It takes a bit of experimentation to get right.
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Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Try the DTE. Load texs in ABCD, Vary the noise spatial direction for each. Play with reflectance and transparency. Radiolarian in my gallery has one texture made this way. If time permits, I may find and upload a pearlescent/opalescent shell from my archives. Stay tuned. Best of luck, Trial and erroe,errr error......success! --:)
In Maya I would try to apply the same material node you would use to make fressnell falloff to blend colors in the diffusion channel, that's how I do it in 3DSMax anyways. In bryce I don't know. In vue I don't know if there is such a thing.
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A good starting point might be to download Adamite's irridescent materials and use those for a starting point of reference. Here's a link-This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have Daz Bryce 5 also Maya Unlimited 6.5 & Vue 5 Esprit I was playing need for speed underground and i liked how the paint was changing colors on the cars. So I tried to figure out how to do it but haven't been able to. If anyone knows how to do it in any of those programs it will be a big help plz post