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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: a little problem with OBJ import


Holli ( ) posted Mon, 22 January 2001 at 3:58 AM ยท edited Mon, 14 October 2024 at 10:39 PM

Attached Link: a little problem with OBJ import

Hello, a little problem with OBJ import. I've created a suitcase in MAX. I made two files of it so it was much easier to paint in the UV-Maps. I import both files in Poser and aply the texture-maps on it. How do I make one file of it ? When I export as obj and reload it I have one object but only one texture-map is applied. What is here to do ?


JeffH ( ) posted Mon, 22 January 2001 at 4:04 AM

Attached Link: http://www.uvmapper.com

Do you use UVmapper? You'll have to create two materials. The first material would use one map, the second material would use the other map. I'm assuming you're using Poser4? The victoria and Michael figures use this scheme as well.


Holli ( ) posted Mon, 22 January 2001 at 4:18 AM

Yes, I'm using UVMapper and Poser 4 So I can create more than one bitmap out of an obj file ?


JeffH ( ) posted Mon, 22 January 2001 at 7:33 AM

Yes, you select the material that you don't want to show and use a hotkey to hide it. Then when you save the template you can choose not to include the hidden parts of the UVs on the image.


Holli ( ) posted Mon, 22 January 2001 at 8:02 AM

And in Poser I can apply different maps to different materials, right ? I'll try this out.


JeffH ( ) posted Mon, 22 January 2001 at 8:49 AM

Yes, with Poser4 in the materials dialog, make sure "texture changes apply to entire figure" is unchecked.


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