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Subject: Tilable terrains... is it possible in C4Pro?


cckens ( ) posted Mon, 28 March 2005 at 3:20 PM ยท edited Fri, 22 November 2024 at 3:43 PM

Does anyone know of a way to create tiling terrains in the C4 editor? I know that using fractals in Bryce you can create the tiles individually, but what about in C4? I'm trying to create a massive landscape scene, but want to be able to get closeups with detail of some of the areas in animation. Ken dork.gif


Sardtok ( ) posted Mon, 28 March 2005 at 4:13 PM

Well, in the filters, if the top filter (bottom in list I believe) is of type "zero edge filter", then all edges will smooth out to 0 height. Then you should be able to tile them, now just make sure the textures fit somewhat ;)


cckens ( ) posted Mon, 28 March 2005 at 5:05 PM

Sardtok, Knew that one, but is there a way to generate tilable terrains. I know that I can fudge them together with the zero edge, I can even port the greyscale maps into PS/PSP and blend them together. Just seeing if anyone knew if C4 could make them without my having to do some harsh editing. As for the texture, that's easy... the same generic terrain texture will be used as a base and any additional objects will have some variation of it (for some diversity, of course). Ken dork.gif


Patrick_210 ( ) posted Mon, 28 March 2005 at 10:18 PM

I have tried importing 9 terrains that were tiled in Bryce, but they didn't quite fit together perfectly. Probably because I converted to heightmaps to import them. I don't know of a way to do it inside Carrara. Patrick Tuten


cajomi ( ) posted Mon, 28 March 2005 at 11:27 PM

Best way is to use Terraformer. You get it here: http://www.terradreams.de/All/TF2v1-8b.zip it allows to tile a terrain and has a function for fractal resizing Johannes Inside Carrara I know no possibility


Nicholas86 ( ) posted Tue, 29 March 2005 at 7:49 AM

Um. You don't need to tile terrains in CS4. They are procedural. The terrains work similar to how Vue Infinite. So you can scale them as large as your computer can handle. Just make sure to adjust the texture map. And to increase the resolution to what suites your project. Brian


Sardtok ( ) posted Tue, 29 March 2005 at 9:22 AM

Well, you might want to simply uncheck the size terrain to working box if you just want it to be big. I thought he wanted tiling to make different types of terrain, one area with mountains others with valleys, and so on and so forth. I guess replica could do the job for you though, but I don't have it so I can't give instructions on how to use it to tile the terrain properly.


bwtr ( ) posted Tue, 29 March 2005 at 10:52 PM

It's great fun using Replica for this exercise. It really is a wonderful plugin.

bwtr


cckens ( ) posted Thu, 31 March 2005 at 11:51 AM

file_210142.jpg

For those following this thread, I've figured out what I need to do. The attached image (sorry for the size and compression), shows what I've been trying to accomplish. It took some experimentation, but I've come to realize the errors of my ways. In this case the ability of C4 to do realistic landscapes in many resolutions. The image has 3 terrain masters, 5 terrain objects, and 2 fog objects of different colors. The sky is a spherical background images made in C4 and rendered to 2048x1024 (a lot faster to render than trying to get the sky AND the terrains together). The terrains are res'd at 2049 (on the left) with the applied textures, and I rendered them at 257 (on the right) and they looked almost identical. So what I'm left with is the knowledge that terrains put together can be at low res then increased depending on what type of POV you want. What's the outcome? Just trying to see what I can do. Ken ![dork.gif](http://market.renderosity.com/~carrara/emoticons/dork.gif)


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