Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
If you do not see any in the free stuff, either here or the Commune, two other places; Jim Burton has an excellent pair as part of the sweater pack at DAZ Chris has a really detailed pair on his site - so detailed in fact that they are either 0.5 or 1 meg each. They are fine as long as you do not need much else in the scene.
Attached Link: http://www.geocities.com/guildchrisgfx/
Chris Frlich made a nice pair and they're free on his site: http://www.geocities.com/guildchrisgfx/Chris, I look foreward to seeing your new shoes You did a fantastic job on modeling the high heels. It is an excellent model. But when I looked at the model in RDS - The heels alone...so many verts . I am not sure it was your model but there was one that had one thing that I would change in the structure: the sides of the shoes only had facets facing out. I would make sure that there was a double layer on the sides and sole, so that the prop could be on the floor and not be invisible on the inside. I know it can seem like I am looking a gift horse in the mouth to criticise very large models. But part of me says that as long as you are doing all of this work, you would rather produce something that everyone could actually use and not just admire.
Jaager, thank you for the tips. The Heels are made in Rhino (yes NURBS :-) ) and I have some problems to export it in a acceptable size- exporting is not the best thing in Rhino I guess - but I have to say I'm on Rhino 1.0 - maybe its better in 1.1 or 2.0. Hehehe - no money right now to buy 1.1 ok, I'll see if I can change the Heels into a doublesided prop and I think I'll get it sized down. And... I have no problem with critics - Critics are the best way to get better :-) Thanks again Jaager Chris
"It Is Useless To Resist!" - Darth Vader
I do not envy you when trying to reduce the number of vertices. I have played with this a little in RDS, trying to reduce what were probably directly converted NURBS mesh. The decimate function usually produces unacceptable results. The only way I found was to morph/move individual points together and to weld them. Then the single point product must be caressed into the proper position. It is an awful task on a large model. Turns your brain to mush.
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I repeat, where can I find high heels for Victoria?!?!?!?!