Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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I think I remember reading some posts about 'Smart Sampling' occasionally causing that to happen and the the solution was to disable it in the Render Room if it's a problem on any given render. I'd scrub the track to the frames that you were getting the 'sparkels' on and try a single frame render with Smart Sampling disabled to see if that helps out. Hope that fixes it. Looking forward to seeing your posts! Mark
I've used Fog (I think) in a sphere just a little bigger than the Earth sphere... Worked pretty darn nice. Brent is that what you were doing? Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
Well I'll go try that next..else I am going to see if I can maybe work something out with a mandlebrot set of some type. The problem is that in a still setting I can always get it to work...but by frame 3 its starting to get pretty messed up. I hope these primitive errors are addressed in the next patch.
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Ok I am getting totally mad @ carrara. I made the earth out of 2 sphere primatives and a cloud primitive. I animate and let it render for 48+ hours. Well I look @ the render and there are little dots about 1 pixel big that periodically pop up. WHY???? They look like the dots you get on the horizon when you use an infinate plane. Ok I think maybe its just b/c I used primitives..so I convert them to Vertex objects...NOPE.. I still get those little dots. WHATS GOING ON? I am not a professional animator but its the little stuff like this that is makeing me really disappointed with this product. This little error = real money lost. I am starting to feel like I should go download blender accept I hate its intereface. AC needs to get his act together!!!! BTW: Mark I have about 10 things to post up in free stuff but 3 spots I am working on are awaiting client approval or runtimes to end...Im not posting the stuff while its being aired :)