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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Discussion about Poser capabilities. Brainstorming anyone?


Anton_Kisiel ( ) posted Mon, 22 January 2001 at 8:44 PM ยท edited Thu, 26 December 2024 at 2:29 AM

Through experimentation in developing my newer products like the EveryBed, I have discovered alot of neat tricks in Poser, like swapping geometry like the map hip. And morph shaping props before final export. Here are some ideas I haven't yet explored. ANy one else have ideas or theories about these: 1) Geom swapping an entire figure and not just a body part. In the "body" section like the full figure morphs. 2) Geom swapping identical meshes with different materials so you can turn a dial dial up a texture. 3) Loading avi files as textures 4) Geom swapping code on prop files, like my bed frames, but for hats and shoes. 5) Saving backgrounds into the library. I got it to work by pating the.pz3 data into a .pps file but CR2 edit could no it regularly. What did we miss? 6) Multiple figure cr2's. I know there are tomes of secret possibilities there somewhere. hmmmm. Poser can be used in ways the programmers never intended. I', eager to push it further. Any thoughts, tricks, or theories? AntonKisiel http://www.bbay.com/anton


JeffH ( ) posted Mon, 22 January 2001 at 9:13 PM

Attached Link: http://www.egroups.com/group/PoserTECH

This is the sort of thing the PoserTECH list was created for. It crosses "party" lines so to speak. We have members from Renderosity, PFO and 3Dcommune all in one place. I've explored some of these concepts already and you can find the results in the Files section of the list site. Try the "Dial-a-Prop" and "Dial-A-Hair" files I created. The only problem I've come across with them is that they lose their OBJ pointers when resaved to the library. And yes, your switched out geometry can contain different materials than the original. Haven't tried the whole body switch though, I think I'll leave that to someone else for now ;-) -Jeff


ScottA ( ) posted Mon, 22 January 2001 at 9:30 PM

Jeff. Have you tried using extra remote .obj pointers after you installed the 4.03 patch? I tried it out after I talked to you about it. And the pointers didn't get wiped out when I saved it to the library. I think the 4.03 update inadvertently fixed that problem. ScottA


JeffH ( ) posted Mon, 22 January 2001 at 9:39 PM

That's good to know Scott. I can't remember which version of the update I was using when I made those files.


Anton_Kisiel ( ) posted Mon, 22 January 2001 at 9:42 PM

hmmm. Lossing their pointers is a bad thing. Must be a way around that. ScottA, the geometry isn't saved directly into the cr2.


JeffH ( ) posted Mon, 22 January 2001 at 9:53 PM

Yeah, the way around it is to install the Poser4.03 update it seems ;-)


Anton_Kisiel ( ) posted Tue, 23 January 2001 at 1:33 AM

The hair can be made a figure with only one bodypart


JeffH ( ) posted Tue, 23 January 2001 at 1:39 AM

That would work, conforming too I guess?


chromecafe ( ) posted Tue, 23 January 2001 at 5:27 AM

I Have recently been testing whole body geomitrie swaps with some limited success Im still sucking it but the potential looks very interesting


doozy ( ) posted Tue, 23 January 2001 at 10:56 AM
  1. Geom swapping identical meshes with different materials so you can turn a dial dial up a texture. So then we could ANIMATE textures!?


Anton_Kisiel ( ) posted Sat, 27 January 2001 at 5:57 AM

Animate textures. Well yes I guess it could. I wasn't orinally thinking about animation but yes that could work in a crude manner. Nothing smooth. Great for special effects though.


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