Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 12:39 am)
No, the clothing polygons don't have to match the figure (and shouldn't, for the legal reasons that you alluded to originally). In that case, the morphs don't bear any relationship to the original figure's morphs either, except that they approximate the same 3D surface. That's why programs like The Tailor exist, to transfer a 3D surface from one set of polygons to another, different set. Also, the placement of group boundaries can be quite flexible. In some cases (e.g. toes), you don't even need a group in the mesh at all. The joint parameters take care of the bending, and that's all that's needed. The only reason for requiring groups at all is that joint parameters have a limited "range" - i.e. they can only affect a body part and its parents, but no further.
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Copying joint parameters is fine, I asked this question some time ago. You can come out now. ;)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Do conforming clothing objects need to match the mesh of the character they're fitting? And if so, how does one create a conforming clothing object and distro is for free if distributing any part of a mesh is copyright infringment?