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Subject: Help Texturing


ayodejiosokoya ( ) posted Tue, 05 April 2005 at 6:13 PM · edited Tue, 26 November 2024 at 7:46 AM

Attached Link: http://www.rezarts.com/newshroom.zip

file_215372.jpg

I have a severe case of texturers block! I can never think of how to texture a model once I have made it so here is a link to a model I made and I would love to see what you guys could to with it in terms of texturing and lighting(TOXE Pleaaaaase give this a go :P)! Also an idea of how you went about texturing would be appreciated. Note: UVs have already been generated so you just need to make the maps UV editor.


bwtr ( ) posted Tue, 05 April 2005 at 11:43 PM

file_215373.jpg

Hope you will find this of interest.I got rid of the Sklight and Indirect output ticks.It makes the system slow to work and rarely do I find any extra quality gained is worth the processing wait. I added a bulb light at 50 percent and placed/directed it at the lower part of the mushroom.For the basic mushroom I just applied the texture "celular" from the Basic proceedurals shader browser file.For the mushroom underside I used Sunset1 and for the ground Mossand Dirt both of which I extracted into a Terrains Shaders folder in the browser. Whenever I open anything in Carrara I allways extract any good shaders into the browser.

bwtr


Sardtok ( ) posted Wed, 06 April 2005 at 3:46 AM

http://www.3dxtract.com/cfforum/viewmessages.cfm?Forum=14&Topic=698 You might want to take a look at this thread over at 3dxtract. It was a mushroom modelling challenge posted in December.


TOXE ( ) posted Wed, 06 April 2005 at 6:37 AM

Thanks for the consideration ayodejiosokoya, too much kind;-) I've downloaded your model, have patience, i'm mega busy today with some illustrations:-) -TOXE


 


TOXE ( ) posted Wed, 06 April 2005 at 7:37 AM

file_215376.jpg

Mmmmh, maybe enough interesting, but not the best, the bottom side is still too much brighten:-) -TOXE


 


TOXE ( ) posted Wed, 06 April 2005 at 7:44 AM

file_215380.jpg

these are the procedural textures using shader ops, convert the extension to .car. Let me know if you found it useful...:-) -TOXE


 


ayodejiosokoya ( ) posted Fri, 08 April 2005 at 1:07 PM

Thanks guys. I might post some more models for people to mess with if anyone is interested.


bwtr ( ) posted Tue, 12 April 2005 at 12:24 AM

Or, better still, you click on the brush icon and just wildly play with the millions of options and then show Us how wildy clever ANYONE can really be in Carrara!

bwtr


bwtr ( ) posted Thu, 14 April 2005 at 3:17 AM

And Toxe is asked to do a Shader Ops Tutorial--in great depth--for us mere mortals. PLEASE!

bwtr


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