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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Wet skin textures ... anyone ?


Bakkti ( ) posted Wed, 06 April 2005 at 1:45 AM · edited Thu, 28 November 2024 at 1:46 PM

Hi !

Somewhere, sometimes, I know I've seen a tutorial for making textures with that wet skin look we've seen, whith water drops and trickles.
Absent minded - as usual - I said to myself: "Oh look - there it is!" ... but did I bookmark? Nooooo... of course not... DUH! 8-{

Now i've been scouting every bookmark I've got and every tutorial resource i know to hunt it down, but did I find it? Nooooo....

What I remember of it is that it was written for Photoshop and gave a result similar to lululee's Soaking Wet And Dry Gina.
Of course, I could buy her textures since they're on sale now, but it would be kinda nice knowing how to go about doing this effect on textures with various skin tones.

Now, does anyone have any clue to where this eluding tutorial is hiding ?
If so, pleeeeeeease drop me a line! I really need that tutorial asap...

Thanks!

-- Bakkti --

www.jiger.org


lululee ( ) posted Wed, 06 April 2005 at 6:45 AM
Online Now!

Hi Bakati, I don't know of any way to make shader nodes that make a wet look with drops. I certainly would be interested in finding one. Soaking Wet Gina is made by literallcy placing hundreds of drops of water all over her body by hand. The water drops are from digital photos I took of my own wet skin. If you use this method make sure you keep checking the actual flow of the water on the geometry template so when your character poses the water is dripping in the proper direction. cheerio lululee


Bakkti ( ) posted Wed, 06 April 2005 at 7:39 AM

Thank you for your answer(-s), lululee ! Yeah, I somewhat understood you had gone about building the textures this way and of course, it's a usable way. The method I was thinking of - the tutorial I found - was a similar method of applying the wet drops-and-trickles effect to existing textures. You generated the effect on a layer in Photoshop and merged layers. That part I've got, but it was how the very watery effect was done to make it look like drops and - hardest of all - trickles. No good using - say - EyeCandy filters for it. Looks very faked indeed. Well, I'll just wait and see if someone comes up with the tut. If not, I'll give it a go the Toxic Angel-way... ... or just chuck the whole idea and buy your textures. ;-) Thank you for sharing, lululee ! -- Bakkti -- www.jiger.org


SamTherapy ( ) posted Wed, 06 April 2005 at 9:52 AM

There are shaders included in P5 for wet skin, which are pretty effective in certain circumstances. The texture they use by default is the one for Don but you can change this to any texture you want.

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an0malaus ( ) posted Wed, 06 April 2005 at 10:10 AM

Here's a turorial I'd found and played with a scaled, transparent second V3 as a droplet layer. http://www.digitalproducer.com/aHTM/Tutorials/creating_droplets_max_kare/3dsmax_creating_droplets.htm I also remember following another, very invovled and iterative Photoshop tutorial that I can't find the link for, which used filter generated blob maps to create random drop patterns with intensity profiles simulating the curved droplet thickness. I tried this in PS 3 or 4 back then but ended up going with the simple droplet map provided in the link above. I had actually made different droplet maps (based on scaled and replicated versions of the one from the link) for the head and body of V3 to try and get equal drop sizes. The problem was the maps had to be huge to get adequate detail and small droplet sizes in closeup. P4 also wasn't good at doing highlights to simulate reflection in combination with transparency. I still ended up getting highlights from areas that were supposed to be completely transparent. P5 did this properly, but I didn't revisit that technique since moving to P5. P6 has re-inspired me to try again, but there are still a lot of problems to be solved in trying to use shader nodes.



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Bakkti ( ) posted Wed, 06 April 2005 at 10:41 AM

SamTherapy and gwhicks! Thanks for your replies. I forgot to tell you I'm still on P 4.03 here so I can't resort to P5 or P6 related solutions. Sorry - my bad ! gwhicks - the tutorial you pointed at uses 3ds max. That's quite ok since I'm using Max 5.1 for most of my work. I'll check that one out and see if I can make use of it. Thanks guys(?) ! -- Bakkti -- www.jiger.org


SamTherapy ( ) posted Wed, 06 April 2005 at 11:03 AM

Hmm. Dunno a solution for P4, sorry. Yes, I'm a guy. Samuel X Therapy.

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Bakkti ( ) posted Wed, 06 April 2005 at 11:11 AM

No worries, guy Sam X Theraphy ! :-) If I don't find this blasted tutorial I'll do it in Post the Toxic Angel-way. Downside of that is I'll have to do it in every pic. A good way to make wet skin textures would save a lot of time. Well, hunting continues ... -- Bakkti -- www.jiger.org


SamTherapy ( ) posted Wed, 06 April 2005 at 11:29 AM

If you just want to make the skin look glossy or oiled up, you can change the specularity (I think it's called reflection color in P4) to white or light grey.

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Bakkti ( ) posted Wed, 06 April 2005 at 11:44 AM

Yes, but I don't do final renders in Poser. Honstely - it sucks... Did I say that (looking innocent) .. ? I use it to generate "humans" and pose them as needed for the image at hand. Then I export everything to Max, texture the stuff there and render it out as Tif's. After that there's some hours of post to do in Photoshop before the image is ready. // Look at "Girls" at my URL // Max Material Editor and light parameters for shaders - as well as shaders themselves - makes it quite easy to get the the effect you describe for a basic wet look. It's just he dropplets and trickles missing ... -- Bakkti -- www.jiger.org


lmckenzie ( ) posted Wed, 06 April 2005 at 7:00 PM

Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=233

Here's one for Photoshop. The other one I remember was using a muklti-textured figure (Body Morpher) and created some really nice drops and could probably do trickles as well. For any other figure, you might be able to make a slightly larger copy and use it as the other layer. http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=994739

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estherau ( ) posted Thu, 07 April 2005 at 7:23 PM

file_215501.jpg

by lululee. I use her a lot in my renders. love esther

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