Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Hi Bakati, I don't know of any way to make shader nodes that make a wet look with drops. I certainly would be interested in finding one. Soaking Wet Gina is made by literallcy placing hundreds of drops of water all over her body by hand. The water drops are from digital photos I took of my own wet skin. If you use this method make sure you keep checking the actual flow of the water on the geometry template so when your character poses the water is dripping in the proper direction. cheerio lululee
Thank you for your answer(-s), lululee ! Yeah, I somewhat understood you had gone about building the textures this way and of course, it's a usable way. The method I was thinking of - the tutorial I found - was a similar method of applying the wet drops-and-trickles effect to existing textures. You generated the effect on a layer in Photoshop and merged layers. That part I've got, but it was how the very watery effect was done to make it look like drops and - hardest of all - trickles. No good using - say - EyeCandy filters for it. Looks very faked indeed. Well, I'll just wait and see if someone comes up with the tut. If not, I'll give it a go the Toxic Angel-way... ... or just chuck the whole idea and buy your textures. ;-) Thank you for sharing, lululee ! -- Bakkti -- www.jiger.org
There are shaders included in P5 for wet skin, which are pretty effective in certain circumstances. The texture they use by default is the one for Don but you can change this to any texture you want.
Coppula eam se non posit acceptera jocularum.
Here's a turorial I'd found and played with a scaled, transparent second V3 as a droplet layer. http://www.digitalproducer.com/aHTM/Tutorials/creating_droplets_max_kare/3dsmax_creating_droplets.htm I also remember following another, very invovled and iterative Photoshop tutorial that I can't find the link for, which used filter generated blob maps to create random drop patterns with intensity profiles simulating the curved droplet thickness. I tried this in PS 3 or 4 back then but ended up going with the simple droplet map provided in the link above. I had actually made different droplet maps (based on scaled and replicated versions of the one from the link) for the head and body of V3 to try and get equal drop sizes. The problem was the maps had to be huge to get adequate detail and small droplet sizes in closeup. P4 also wasn't good at doing highlights to simulate reflection in combination with transparency. I still ended up getting highlights from areas that were supposed to be completely transparent. P5 did this properly, but I didn't revisit that technique since moving to P5. P6 has re-inspired me to try again, but there are still a lot of problems to be solved in trying to use shader nodes.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
SamTherapy and gwhicks! Thanks for your replies. I forgot to tell you I'm still on P 4.03 here so I can't resort to P5 or P6 related solutions. Sorry - my bad ! gwhicks - the tutorial you pointed at uses 3ds max. That's quite ok since I'm using Max 5.1 for most of my work. I'll check that one out and see if I can make use of it. Thanks guys(?) ! -- Bakkti -- www.jiger.org
Hmm. Dunno a solution for P4, sorry. Yes, I'm a guy. Samuel X Therapy.
Coppula eam se non posit acceptera jocularum.
If you just want to make the skin look glossy or oiled up, you can change the specularity (I think it's called reflection color in P4) to white or light grey.
Coppula eam se non posit acceptera jocularum.
Yes, but I don't do final renders in Poser. Honstely - it sucks... Did I say that (looking innocent) .. ? I use it to generate "humans" and pose them as needed for the image at hand. Then I export everything to Max, texture the stuff there and render it out as Tif's. After that there's some hours of post to do in Photoshop before the image is ready. // Look at "Girls" at my URL // Max Material Editor and light parameters for shaders - as well as shaders themselves - makes it quite easy to get the the effect you describe for a basic wet look. It's just he dropplets and trickles missing ... -- Bakkti -- www.jiger.org
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=233
Here's one for Photoshop. The other one I remember was using a muklti-textured figure (Body Morpher) and created some really nice drops and could probably do trickles as well. For any other figure, you might be able to make a slightly larger copy and use it as the other layer. http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=994739"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
I aim to update it about once a month. Oh, and it's free!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi !
Somewhere, sometimes, I know I've seen a tutorial for making textures with that wet skin look we've seen, whith water drops and trickles.
Absent minded - as usual - I said to myself: "Oh look - there it is!" ... but did I bookmark? Nooooo... of course not... DUH! 8-{
Now i've been scouting every bookmark I've got and every tutorial resource i know to hunt it down, but did I find it? Nooooo....
What I remember of it is that it was written for Photoshop and gave a result similar to lululee's Soaking Wet And Dry Gina.
Of course, I could buy her textures since they're on sale now, but it would be kinda nice knowing how to go about doing this effect on textures with various skin tones.
Now, does anyone have any clue to where this eluding tutorial is hiding ?
If so, pleeeeeeease drop me a line! I really need that tutorial asap...
Thanks!
-- Bakkti --
www.jiger.org