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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 12 5:07 pm)
Wow, love that. I particularly love the pits and pubes. Men should have hair in those places, dammit. ;) Good that you included a texture for the foreskin, a lot of people don't. Well, I think he looks really good. bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
Yes, skin tone on the genitalia should match better... especially given that his lips and nipples are fairly pale. For some reason I'm reminded of a scene in the first Spiderman movie. ;^) Natural hairiness is good. Unless a person is rendering up really close, they usually don't need anything like a photorealistic skin. Carolly
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Forgot to add:
I'm also adding a vein bump to the set. It's much more even than the other ones available, and the texture has a very slight blue-ish undertone where the veins are. Also, the pits and pubes morph for differing effects. The pits can be rotated to face the camera better, go wider and larger for a greater chest/shoulder span and musculature, and the pubes morph out, higher, wider, and can be made to more tightly fit to the base of the penis. The genitals are fully easypose, and has, uh, more specialized morphs than the stock set that comes with either the David or M3 genitals. Don't expect this set at Daz, it does go past their limit.
Message edited on: 04/06/2005 14:23
Where? Vittorio will be released at Daz. When? Sometime in the next few weeks. He's ready and approved, but Daz has control over the release date. The morph/texture/clothing-genital-bodyhair set will be released within a week or two after that (I hope). It will not be at Daz, due to the more adult nature of pits and pubes and the morphing genitals. I'm hoping it can be released either here or at PoserPro's, but I'm not sure if the TOS at either place allows for genitalia as a product anymore. Of course, the longer we wait for Vittorio, the more free stuff I'll have done for him, and the more I'll add to his for sale product line. I have an extensive fantasy freebie ready for him, and am working on secord set of fantasy clothing that will be for sale. He's also got an Ultra Suit currently in testing at Daz that comes with a space helmet, boots, belt, and blaster (with 3 texture sets). The Ultra Suit has all the David FBM's (all David injections work on Vittorio), and all the included muscle morphs that come with Vittorio. All teh Virrotio morphs can also be used (to varying degrees of success) on David, SP3, V3, Aiko, and teh Aiko male, since the morphs use the common generic injection channels.
If you can't tie it in a lover's knot, it doesn't have enough morphs! JOKE! Don't hit me! I wonder if a lover's knot would be against TOS? Anyway, this looks a lot better, and the same with the pubic hair trans map. As for release dates... from DAZ? They are releasing their Aiko3 male right now, and until that push is over, and they have nothing else competitive, we'll just have to wait. Carolly
LOL! Maybe a slipknot and a little massage oil? OK... all kidding aside... There almost appears to be 2 layers of eyebrows? Dark over light... it makes the brows look a tad too symmetrical, too. The eye colors are nice, except the sapphire blue is a touch too intense to be realistic. Good for elves and other non-humans, though. (You might have 4 colors which are realistic and 2 which are saturated, such as a red and a purple.) The highlights aren't painted on, I hope. If the inner-nostril shadow is part of the texture map, the edge should be softened a bit. (It doesn't appear to be on the upper images.) He has a very hopeful appealing look... so we are looking forward to him... he can wear the V3 morphing fantasy dress, which has male morphs, IIRC? One of the projects on my to-do list is to make that a dynamic outfit. There are a couple of good science fiction and sorceror textures for it. (OK, maybe YOU don't see him as a computer necromancer bringing entire economies to their knees, but the freshest face often conceals great cunning and power.) Carolly
Hmmm.... As always, Carolly makes the best suggestions. The eyebrows are all painted with JPeter's brushes and aren't really symetrical, although there is a slight 3 color variation to give a more realistic effect. I'll look at them again. I'll try to do a toned down blue, and a couple of more intense colors. There is a very, very slight highlight on the iris. Most of the highlights in the pics above comes from a reflection map on the cornea in P5. Vittroio takes all the V3 male clothing and V3 clothing with male morphs. The Fantasy gown works great on him.
Well, it is easy to see what might need to be tweaked in other people's work. We just get so close to those pixels after a while, that another pair of eyes is useful. I have a neighbor and a couple of colleagues and my former art director whom I can trust to give honest evaluations and suggestions. If you do saturated colors for the non-humans, you might want to color the eyeball itself a little. I'm thinking of the spice-eating navigators in Dune, but there are other examples. Jaundice isn't a matter of fiction. As for the hair in brows and moustache, it almost seems that you need a few stronger strokes to balance with the fuzziness and give it more direction. And I don't think there are as many hairs in the philtrum directly under the nose as there are next to it on each side of the upper lip... but I don't shave. ;^) Carolly
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