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Subject: This has been bugging me for a while...


Nicko15 ( ) posted Thu, 07 April 2005 at 10:55 AM · edited Fri, 15 November 2024 at 2:28 PM

file_215925.jpg

Does anybody know why trees rendered in bryce seem to have a strange chunk taken out of the side of them?


artbyphil ( ) posted Thu, 07 April 2005 at 10:57 AM

I think it is some sort of bug that was never fixed. Hopefully in Bryce 5.5!

 


sackrat ( ) posted Thu, 07 April 2005 at 1:22 PM

Try going into the Treelab and adjusting the trunk size.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


draculaz ( ) posted Thu, 07 April 2005 at 1:23 PM · edited Thu, 07 April 2005 at 1:28 PM

yeah that's a bug =/

Message edited on: 04/07/2005 13:28


Erlik ( ) posted Thu, 07 April 2005 at 3:25 PM

As they said, it's a bug and it will continue bugging you. :-) Anyways, in Bryce Freebies there was a "fix", a small 3DS mesd to put over the missing part. I haven't looked so I don't know whether it's still there, but it's worth looking for, cause it will correct the problem without much fuss.

-- erlik


Nicko15 ( ) posted Thu, 07 April 2005 at 4:43 PM

I've found the mesh you were talking about at: www.renderosity.com/freestuff.ez?Topsectionid=0&Form.SortOrder=UserName&Start=85&Form.Search=True&Form.Criteria=TREE+FILL but its not easy to use and really not worth the trouble unless you are focusing on the trunk of a tree!


MoonGoat ( ) posted Thu, 07 April 2005 at 5:34 PM

Yup, seems you've been bugzorzed. MoonGoat (sorry for the 1337)


CrazyDawg ( ) posted Thu, 07 April 2005 at 5:55 PM

yep i know the reason for it. when you use a copy(duplicate) of the same tree in the scene and they are close together it tends to cause this problem. try going into the tree editor and adjusting the "Randomness" up by 1 until it fixes the problem. You will need to do this for every copy(duplication) of the tree model you use.

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



xenic101 ( ) posted Thu, 07 April 2005 at 9:00 PM

I beleive that the tree's are generated using the metasphere's code (or parts there of) so they can interact if they're duplicated. Like CD said.


AgentSmith ( ) posted Fri, 08 April 2005 at 2:22 AM

Yup, trees are "meta". AS

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erebus ( ) posted Fri, 08 April 2005 at 4:04 AM

termites???!!!


xenic101 ( ) posted Fri, 08 April 2005 at 6:46 AM

Stareing cooly at AgentSmith while speaking in a deadpan voice.

DAZ probably fixed it when they added the metalab, which will metafy any object.

No actuall knowledge on this subject is possesed by xenic101. Any statments made are purely wild speculation. Still watching AgentSmith like a hawk. Go ahead blink, I dare ya.


AgentSmith ( ) posted Fri, 08 April 2005 at 7:05 AM

How did ya know? Sigh, the secrets out....I've been busy metafying booleaned primitive groups and exporting them out to be rendered in 3DSMax... AS

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TheBryster ( ) posted Fri, 08 April 2005 at 7:23 AM
Forum Moderator

Heresy!

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lordstormdragon ( ) posted Fri, 08 April 2005 at 5:12 PM

Aye, but why would you use Bryce to make meta-objects, THEN export it, when Max can do all of that stuff better internally? Seems like the long way around... But it's nice to know that DAZ finally did something right. Bryce should have had export options at LEAST in version 4.


AgentSmith ( ) posted Fri, 08 April 2005 at 7:29 PM

J/K about the metafying, all in fun. But, people might export such a thing if they didn't own 3DSMax ($3,500). ;o) Export options - That WAS the plan, since Bryce was made (from early on) to be in a way, modular and accept plugins which would make new functions. It was always (hoped for) that, that part of Bryce would be finished, and the plugins could begin. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


lordstormdragon ( ) posted Sat, 09 April 2005 at 2:32 PM

I thought you were serious! (was gonna start an anti-3DS thread over it!) (heh)


AgentSmith ( ) posted Sat, 09 April 2005 at 4:04 PM

Lol, nah. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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