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Subject: Hmmm... select by material??


jonnte ( ) posted Thu, 07 April 2005 at 10:27 AM · edited Sat, 16 November 2024 at 3:45 AM

Hmm.. havent thought about it earlier.. but.. is it possible to select all objects with the same material in bryce?? I mean a way to automatic select all with same material..

 
"Guns don´t kill aliens, big steampowered weapons kill aliens"


madmax_br5 ( ) posted Thu, 07 April 2005 at 11:17 AM

Nope. But... If you select the objects yourself first, and then make them a different color family, you can select them by family. for easier editing of them later


jonnte ( ) posted Thu, 07 April 2005 at 12:23 PM

Itll be that I have to do then.. thats really really bad actually. Hope that theyll fix that to a later release.. Thanx

 
"Guns don´t kill aliens, big steampowered weapons kill aliens"


Rayraz ( ) posted Thu, 07 April 2005 at 1:25 PM

I don't think I've ever used a program that's capable of selecting objects by the material applied to them really...

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jonnte ( ) posted Thu, 07 April 2005 at 4:11 PM

Wings 3d

 
"Guns don´t kill aliens, big steampowered weapons kill aliens"


Quest ( ) posted Thu, 07 April 2005 at 4:23 PM

And 3DS Max does also Ray.


madmax_br5 ( ) posted Thu, 07 April 2005 at 5:29 PM

Jonnte, what's it that you're doing that this is a problem for? There might be a way around it...


MoonGoat ( ) posted Thu, 07 April 2005 at 5:39 PM

Use the family color coding selection tools.


jonnte ( ) posted Fri, 08 April 2005 at 3:59 AM

Ill solve it by import it again and do the scene from scratch, not really pleased with it anyway.. just thought it would be nice to be able to make such selection..

 
"Guns don´t kill aliens, big steampowered weapons kill aliens"


Rayraz ( ) posted Fri, 08 April 2005 at 5:03 AM

woah max does that? really? where's that option hidden??? I wanna know! :-D

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Quest ( ) posted Fri, 08 April 2005 at 7:11 AM

file_215912.jpg

Rayraz, in the material editor in 3DS Max, down the right hand side second from the bottom icon is select by material. First Select the material by which you want to find the object then click on the icon and all objects that have been assigned that material will be highlighted and if you click Select all objects assigned that material will be automatically selected.


Rayraz ( ) posted Fri, 08 April 2005 at 8:21 AM

coool B-)

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lordstormdragon ( ) posted Fri, 08 April 2005 at 5:13 PM

Maya also allows you to select by material... I'm pretty sure all the big dogs allow for stuff like that. Bryce's families are pretty cool, though, something I'm trying to MEL script into Maya, and make work...


xenic101 ( ) posted Fri, 08 April 2005 at 8:18 PM

Out of curiosity, do the 'big dogs' allow you to select by material because they have material slots that hold the material information and are assigned to the various objects (much like Bryce's family groups) making it easy for the program to locate all the objects with a material, since it's either this one, or this one, or this one..... Whereas Bryce has the material information built into every individual object, so to select by material, the program would have to compare every objects material to the selected one, instead of just grabbing every object with texture #1. xenic101 (Pardon the syntax, I just got home from work.)


Quest ( ) posted Fri, 08 April 2005 at 10:29 PM · edited Fri, 08 April 2005 at 10:38 PM

Attached Link: http://sparks.discreet.com/knowledgebase/techdocs/searchable/techdoc_controller/Controller_tutorial

I dont know about Rhino, Maya, Lightwave or the others but more than likely, they operate under the same principles. In 3DS Max, the way I understand it, each object created carries its own information through its geometry pipeline, pretty much like a layered history build-up, each layer containing different information for that object and stored in the appropriate nodes for that object. The nodes are then accessed by the appropriate module to allow it to be manipulated by that module. Textures are sent to a node for a particular object that is accessed by the render engine module and tells the render engine the nature of that texture and how to render it. I would imagine this node is also accessible through the material editor module allowing it to selectively manipulate the information for every object created. So it knows exactly in what node to look at for each object to access the information allocated for it.

Message edited on: 04/08/2005 22:38


Rayraz ( ) posted Sat, 09 April 2005 at 6:38 AM

In 3dsmax if you merge 2 scenes in which an object gets a material assigned that has the exact name as a mat in the new scene it asks if it should transfer the mat with it or if it should take the one out of the scene you're trying to merge it with. I think that it probable has it's mats stored seperately and objects get these mats assigned to their material channels. You can also allow multiple textures on a single object and such, using multiple material chanels. Don't know if that answers your question xenic?

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