Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Out of curiosity, do the 'big dogs' allow you to select by material because they have material slots that hold the material information and are assigned to the various objects (much like Bryce's family groups) making it easy for the program to locate all the objects with a material, since it's either this one, or this one, or this one..... Whereas Bryce has the material information built into every individual object, so to select by material, the program would have to compare every objects material to the selected one, instead of just grabbing every object with texture #1. xenic101 (Pardon the syntax, I just got home from work.)
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I dont know about Rhino, Maya, Lightwave or the others but more than likely, they operate under the same principles. In 3DS Max, the way I understand it, each object created carries its own information through its geometry pipeline, pretty much like a layered history build-up, each layer containing different information for that object and stored in the appropriate nodes for that object. The nodes are then accessed by the appropriate module to allow it to be manipulated by that module. Textures are sent to a node for a particular object that is accessed by the render engine module and tells the render engine the nature of that texture and how to render it. I would imagine this node is also accessible through the material editor module allowing it to selectively manipulate the information for every object created. So it knows exactly in what node to look at for each object to access the information allocated for it.Message edited on: 04/08/2005 22:38
In 3dsmax if you merge 2 scenes in which an object gets a material assigned that has the exact name as a mat in the new scene it asks if it should transfer the mat with it or if it should take the one out of the scene you're trying to merge it with. I think that it probable has it's mats stored seperately and objects get these mats assigned to their material channels. You can also allow multiple textures on a single object and such, using multiple material chanels. Don't know if that answers your question xenic?
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Hmm.. havent thought about it earlier.. but.. is it possible to select all objects with the same material in bryce?? I mean a way to automatic select all with same material..
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