Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)
Shade has its own shaders! I would also recomend upgrading to Standard (Pro would be nice but way beyond my budget!), it allows a much larger render (up to 4000 pixels) and has a few extra modelling tools among its plug-ins. There is some UV editing but it doesn't look much better than UV Mapper Classic (shame). I'm only just starting to see the possibilities for modelling - particularly architecture!
I did a quick play with Shade - mainly to see which mat room nodes would be imported from P5 using PoserFusion - and found that it really only imported the texturemaps, and that was it. The LE version didn't really have the equivilent of the mat room in P5 (ie. you couldn't do tricks in there), so I figured that P6 was going to be able to give more realistic renders than Shade. So looking at just using Shade for modelling.
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Either STANDARD or PRO may give you the tools and shaders you need.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
I bought Standard when it came out. I render in it most of the time. Funny, I can get realistic renders. I did play for a few months with it, to do that. I guess "a quick play with Shade," say's it all. Don't waist your time learning a different material setup. Sorry, but that's like opening P6 and loading a few things and saying that it sucks because I don't know how to use the nodes right.
beryld...when I say "quick play"...it was long enough to have a good look through the surfaces (or whatever terminology Shade LE uses) and realise that is wasn't as flexible as P5. I wasn't saying that Shade sucked! I was simply making the observation that the LE version doesn't have the node system that P5 has.
Creator of PoserPhysics
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of OctaneRender
for Poser
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Creator of PoserPhysics
Creator
of OctaneRender
for Poser
Blog
Facebook
A lot of the advanced stuff is in the mapping section at the bottom of the surfaces tab There's more when you click on the More tab at the top Every image I've done since October 2004 has been rendered in Shade Standard, I find it way better than Firefly Oh and if you've got the patience render using Path Tracing mode, takes nearly ten times longer than ray tracing but the results are worth it
If you want a challenge, try using Jessi. I have made extra mask maps for spec, trans, bumps, eye sockets that don't like front lights. I think that quite a few people have missed the MORE tab. It being at the top rather the bottom with everything else. Like all apps, you need to put some real time and effort in learning the different setup. You can use materials made from P5/P6 if you apply them to a square or background and save the jpg. But I'm sure everyone knew that.
By the by, the above image was done in Path Tracing mode.
Long yes, great images, oh yeah!
Message edited on: 04/10/2005 18:16
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
I know that there are lots of options in Shade but it does not support the P5/P6 shader nodes from the P5/P6 material room and that's what face_off wanted to know if I understood correctly. So ie applying his Real skin shader or the Hyper Real script on V3 or M3 in P5/P6, saving the Pz3 and importing to Shade will not import the shader nodes, no matter if you click on the More tab in Shade or not - it is not supported.
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Tutorial? You dont need no stinking tutorial, but I'll tell you how I did the above image: 0) Note: I am using a Windows based system. 1) In Poser, load, pose your character(s) 2) Save the file as a .pz3 3) Fire up Shade. From the View menu option, open the Browser and the Camera. From the Menu>View>PoserFusion. 4) If you haven't told Shade where Poser is in the new dialog box that pops up click the POSER button, go find Poser. 5) Click the OPEN button. 6) Find the .pz3 and let Shade do its loading thing. 7) From the Browser. Click ROOT PART to highlight all the imported Data 8) Menu>Plugins>Fit Selection and the model shows in the View ports except the Perspective (Upper Right) 9) Control-Click in the View Ports but NOT on the model and in the Camera dialog, select the EYE radio button and the SET button to the Right. Use the Camera controls to set the image in the Perspective Window. 10 ) Add some lights (you don't have to) and render away. 11) Play with the Radiosiy settings. 12) Have fun. 13) Read the Manual!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Hi. remember to disable external morph targets if you are using P6 or shade will import a default figure without your added morphs
I have to check my settings. I don't think I had to do that. Nope. I have that option checked.
Message edited on: 04/11/2005 13:09
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Thats Correct. I dont have any need for the external morph targets its just one more file to keep track of so i Disabled the feature
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WOW.
If you can't wrap your head around one render engine, you can always play with the other. The only postwork is adding the text.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)