Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Or you could go to the animation palette and delete all the keyframes for just that camera. Click on the first frame in the animation palette of the camera you want to change and hold down the control key. Then move your mouse to the right to highlight all the keyframes you want to delete. Then hit the delete key. After you have done this, go to the first frame of your animation and set the camera to the way you want it. All the rest of the frames should now be at this camera setting.
Welcome to animation ;) Your question is a good one that has no definitive answer. That's one of those problems that cannot be eliminated, only minimized. As Martin Hash, creator of Animation Master, once said, 'The fewer key frames an animation has the more elegant it is'. The significance of that statement becomes apparent when one stumbles into a problem like this. For example, you might have 10 keys for a camera parameter but after a little observation you might realize, "Hey. I don't need 10 keys. 3 will do the job just fine." Having to "manually edit every single key frame" shouldn't be a big deal because there shouldn't be any more key frames than absolutely necessary to begin with. Putting that little snippet from Martin Hash to work has saved me a lotta time, but, let's face it, this hobby is still a time sink no matter what you do ;)
Message edited on: 04/09/2005 02:01
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So....How to do this efficiently? For example, I have just completed doing an animation, but now I decide that I don't like the camera angle I used and I want to change it for the entire animation. To do this, I have to manually edit every single key frame. Or is there a much simpler solution? There must be, because editing all key frames seems much too tedious....