Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
Because the genitals are a body part they have the same translation dials of any other body-part (automatic unless they are removed or hidden from the cr2). They are not meant to be used (although you can use them - with care), the morphs are the main means of generating change. If you want greater flexibility it is a simple matter to create morphs in a 3rd party modelling app or by use of magnets.
Message edited on: 04/10/2005 16:08
Please don't take this the wrong way but that is totally ludicrous ! If that were true then if I wanted to bend the foot I would use a morph instead of just using the "bend" dial ? Whateva !!! I didn't put this message up for debate or for a solution. I am just reporting a bug. The spherical falloff zones for the bend dial on the genitals are messed up. It can be fixed. When I fix it I will post the numbers to fix the dials. Nuff said !
Ok, here is the fix: 1. Insert James and select the genitals. 2. Open the Joint Editor and select Bend. 3. Select the outerMatSphere and input these numbers in the properties box. xTran.. 0.137 yTran.. 3.122 zTran..-0.441 4. Select the innerMatSphere and input these numbers in the properties box. xRotate.. 55 degrees xTran.. 0.000 yTran.. 2.808 zTran.. 0.606 5. Now move to the inclusion area on the joint editor and input these numbers. incl.. Dyn B = 270.544 incl.. Dyn C = 127.099 That should do it. Its not perfect but with the morph and these settings for the bend dial it should be good enough.
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With the Genitals selected for James, if you move the bend dial it just distorts the penis instead of bending it. I believe that the spherical falloff zones are messed up.