Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 3:30 pm)
Yes this is the hi-res Jessi using the hi-res map as the basis of a simple skin shader using my own specularity map and blended fastscatter (on the alternate diffuse node) I'm slowly beginning to get to grips with the lighting set up, though getting correct AO settings for every situation is a bit of a mystery still. Yes I have seen the IBL template post and shall shortly be using it to create some of my own lightprobes (this used one of the included defaults) Once people start to get the hang of this, the output should be stunning :-)
'Negative intensity spots!!?? First I've heard of that. The mind boggels with the potential' nance, It's something that daz studio has had for a while, and it's incredibly useful. Instead of messing around trying to block light and create shadows, just set up a light to neg intensity and use it instead. mac
Thanks Mac, Read most of the lighting related posts, here, but that tidbit in DAZ Studio had gone right past me. Although, short of a black hole, complete nonsense IRL, now that it is described, makes perfect, forehead-slapping, sense in a 3D graphics universe. DOOH! (Gotta start hanging around in a different class of skanky waterfront graphics bars I suppose.)
Well, as a matter of fact, it was in DS, then taken out, then added back in again. The topic came up in a thread at DAZ yesterday. That's when I found out it was back in again. It's sort of undocumented at the moment. As questor pointed out, people don't trumpet features that suck up all the nice lighting they provide. LOL. But it works.... and then some! I love it. mac
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