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Subject: Tiled terrains - what am I doing wrong?


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xenic101 ( ) posted Wed, 13 April 2005 at 5:46 PM

Someone's dropped a glob of jelly on your fractal. Top center formation, looks like a yelling face. This looks like the kind of thing you see at Yellowstone National Park, those little rock things in shallow water. Add some real clear water to the whole thing, then put some deep blue and or green water to the hollows.


lordstormdragon ( ) posted Wed, 13 April 2005 at 6:27 PM

file_219108.jpg

And a more realistic render, with a water plane and some trees to show how high up in the air the camera is... Quest, I really like your display, though! Good stuff, all the way around...!


Quest ( ) posted Wed, 13 April 2005 at 8:52 PM

file_219109.jpg

Bandolin, that is one of the great things about Bryce. You can use not only the cloud filter in Photoshop but you can export an entire Bryce tiled height map, work on it in other image editing programs, create your river right onto the height map, then re-import it back into Bryce and continue working on it. You can even create different standard terrains in Bryce with totally different features on it export them all out as height maps and in any editing program, weave them together to create an entirely different landscape. Importing images into Bryce to create images isnt anything new to Bryce, if you have Susan Kitchens book (the Bryce bible) you can read about this Bryce feature starting on page 675 Altitude Render. But the original topic to this thread before it veered off into different directions was about Bryce tiling and thus yet again we veer off into importing and exporting height maps. Two totally different topics. You cannot compare height map generation with mathematical algorithmic generation. The fractals that Bryce puts out as natural geographical geometry come from algorithms developed and exclusively engineered for that purpose, to make them look like mountains and natural landscapes. The scientific works of Ken Mustgrave who worked with Benoit Mandelbrot (of Mandelbrot fractal fame) at Yale university and Ken Parlin (now Parlin Hills in the fractal type generator) were married together by software engineer, musician, artist Eric Wenger (the son of a geologist) into a software package for his personal pursuit, which we now call Bryce. You can read more about the history of Bryce starting with chapter 1, page 1 of Susan Kitchens book. Bryce can bring any outside image into its interface and treat them as height maps, including other fractal images. You can even handwrite your name and bring that into Bryce. But that doesnt mean that those images will look as natural as the fractals engineered to serve that purpose by the original creator of the program. Not all fractals are engineered to look like natural. For instance, although the accompanying fractal may render interesting in Bryce, it is far from anything geological. That feature to import outside images from what I understand, wasnt developed until later when it became public and not inherent in the original software. What would be really nice is if new algorithms were further developed to enhance the Bryce experience.


Quest ( ) posted Wed, 13 April 2005 at 11:15 PM · edited Wed, 13 April 2005 at 11:28 PM

file_219110.jpg

Bandolin, here Ive tiled at 512, altitude rendered and saved the image out at 1024. Brought it into Photoshop and edited my meandering river in, cropped unwanted portions out and imported into Bryce again at 512, textured, added water and river bed bottom and rendered to screen. P.S. You can also draw your river in with the terrain editor on one terrain chunk.

Message edited on: 04/13/2005 23:28


lordstormdragon ( ) posted Thu, 14 April 2005 at 1:07 AM · edited Thu, 14 April 2005 at 1:10 AM

Aye, but re-importing it again into Bryce at 512 kills 75% of your poly resolution, Quest. Re-import the original 1024 Photoshop-edit at 1024 in Bryce, and you will retain your tiling data!

Aha! Best of both worlds... One thign I wondered, Bandolin, on your post in #49 (or 39?), did you adjust the image source resolution AFTER you imported your image? You need to do that before, in case you didn't... I don't think it will auto-reload the image source file... (just in case!)

Message edited on: 04/14/2005 01:10


Quest ( ) posted Thu, 14 April 2005 at 3:12 AM

Aye LSD, that totally depends on how you intend to use the final output. If it were to be viewed under close scrutiny then you should go all out to retain detail integrity otherwise, its a waste. I didnt think it needed to be mentioned because I thought it went without saying, but you can also output your altitude render from Bryce at higher resolutions as well if that kind of detail is necessary for your work.


Gog ( ) posted Thu, 14 April 2005 at 4:05 AM

Just a side note folks, don't forget there is also an easter egg to get DTE into the TE, for all sorts of wonderful creations.

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Quest ( ) posted Thu, 14 April 2005 at 4:36 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1587818

LOLGod, yet another topic!


bandolin ( ) posted Thu, 14 April 2005 at 8:42 AM

The terrain was created in PS 2048 px by 2048 px @ 72 dpi. Imported into Bryce TE whereby the rez was already set at 2048. Is that what you mean?


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lordstormdragon ( ) posted Thu, 14 April 2005 at 6:22 PM

What I meant was, initial Bryce resolution in the Terrain Editor is 128 ( I believe). Importing a picture doesn't change the source resolution automatically, you have to do it manually before importing the image file... Hopefully I'm not confusing you, but Bryce doesn't auto-adjust the import resolution, it just re-interpolates the image at 128 unless you tell it otherwise...


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