Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Message edited on: 04/13/2005 23:28
Aye, but re-importing it again into Bryce at 512 kills 75% of your poly resolution, Quest. Re-import the original 1024 Photoshop-edit at 1024 in Bryce, and you will retain your tiling data!
Aha! Best of both worlds... One thign I wondered, Bandolin, on your post in #49 (or 39?), did you adjust the image source resolution AFTER you imported your image? You need to do that before, in case you didn't... I don't think it will auto-reload the image source file... (just in case!)
Message edited on: 04/14/2005 01:10
Aye LSD, that totally depends on how you intend to use the final output. If it were to be viewed under close scrutiny then you should go all out to retain detail integrity otherwise, its a waste. I didnt think it needed to be mentioned because I thought it went without saying, but you can also output your altitude render from Bryce at higher resolutions as well if that kind of detail is necessary for your work.
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LOLGod, yet another topic!The terrain was created in PS 2048 px by 2048 px @ 72 dpi. Imported into Bryce TE whereby the rez was already set at 2048. Is that what you mean?
<strong>bandolin</strong><br />
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What I meant was, initial Bryce resolution in the Terrain Editor is 128 ( I believe). Importing a picture doesn't change the source resolution automatically, you have to do it manually before importing the image file... Hopefully I'm not confusing you, but Bryce doesn't auto-adjust the import resolution, it just re-interpolates the image at 128 unless you tell it otherwise...
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Someone's dropped a glob of jelly on your fractal. Top center formation, looks like a yelling face. This looks like the kind of thing you see at Yellowstone National Park, those little rock things in shallow water. Add some real clear water to the whole thing, then put some deep blue and or green water to the hollows.