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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Poser6 a d 3DSMax - making morphs


ARCHITECT ( ) posted Mon, 18 April 2005 at 4:54 AM · edited Thu, 09 January 2025 at 6:19 AM

argh... I can't use 3DSMax (6) for making mt's any longer... I've been using it for P4 and 5 but now - if I export a (e.g.bodypart of a P6-character as a) OBJ-file to Max and import it (Habware plugin for 6.x), modify it and then re-import into P6 it's not working properly (seems it has lost it's coordinates so P6 imports it at some other place in the 3Dworld) Is there any solution for this problem? A.


svdl ( ) posted Tue, 19 April 2005 at 6:46 AM

You could try importing the .OJB that the CR2 refers to (pick it up from the Geometries subfolder). That way you're sure that the CR2 does not mess up displacements. Hope this helps, Steven.

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