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MarketPlace Showcase F.A.Q (Last Updated: 2024 Dec 01 12:21 pm)
Make it solid black, and that last render would look almost exactly like my real-world cat.
sandoppe >>How long does it take to render?<<
Poser5 Firefly render settings:
Pixels samples 8
Bucket size 20
Displacements maps, checked
Raytrace on
No shadows
Render time:
Main 'puter 3 minutes
P4 3Ghz, 2Gb ram
I know why there was problems. Poser creates a new obj file with the hair settings. When I changes the path in the cr2 to point at MilCat obj file, the hairs got all confused.
Logic of course. :oP
Yes! And some hair of course! ;o)
Get that pretty little thing over here and I'll set him up for a nice coat for the winter. :o)
Besides that, at the moment I wish I never entered that hair room.
Poser creates obj files with the hair reference and figure. I can't set the path for the cr2 file to DAZ MilCat.obj because then the cr2 don't get the hair data. And I can't release the Fuzzy cat together with DAZ MilCat.obj file!
So what is an old lady to do? I can't find any information because very few has worked with the hair room (as far as I know).
So, I need lots of pats on the back, encouragements and most of all - solutions!
sits down in a corner sobbing
I've never used the hair room much, so I have not useful advise I can give you. Are you saying that when you apply the hair to the Mil cat and save it as a .cr2, an entirely new mil cat .obj file is created??? It sounds like it creates a "skull cap" for the entire cat and uses that to generate the hair? Can you save it as an .hrz file?
It sounds like it creates a "skull cap" <<
Hmmm... could that be it!? I have opened the .obj file with text editor but can't sort out what is what.
Would be great if it was.
jcbwms, I have tried saving it as a hair file but I couldn't make it work. Maybe because there are so many body parts and hairgroups.
I have posted over at the Poser forum too. Hopefully there are some gurus just waiting for problems like this. ;o)
Have you tried saving the hair groups as props instead of hair files?
I think the Library generates a new object file because you've grown the hair directly from the cat's body parts, rather than a skullcap prop or something, and therefore have used the grouping tool on the figure geometry at some point.
It did the same thing to me when I was experimenting earlier with dynamic hair on Furrette's tail. But the hair-prop geometry was also saved internally within the CR2. After editing the figureResFile lines to point to Furrette's original geometry, and deleting the hairCacheFile lines, it still seemed to work fine.
I hope this information helps.
Things are looking good!
No more exploding hair and stable in general.
A few more tests with the 'dynamic' part of it. Must have it act properly when calculating dynamics in animations.
More information about the cat at DAZ forum HERE.
Message edited on: 03/03/2005 05:57
I just bought this package. Haven't had a chance to play with it, yet. It'll be my first attempt at using dynamic hair, but I found the tutorial/readme information very helpful and clear. Any chance you might do this for the Millenium Big Cat? A lion with a proper mane would be really great... ;-) bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
Yes, I have been thinking of doing the big cat also. Don't own the big cat yet, but will get it eventually.
Can you tell me if the mane on the lion male can be hidden as with the horse mane?
On the P4 lion the mane/neck is one piece which makes it almost imossible to "hairify".
I enjoy the "hair work" very much, so I am sure there will be more animals done after this one. Just have so much other work to do first.
Just lovely. I vote for the Big Cat too as well as the Millenium Dog & horse. :)
Calypso Dreams... My Art- http://www.calypso-dreams.com
Tiny, I'm in the process of doing some test renders ... I just wanted to pop in on this thread and tell you how absolutely brilliant this kitty is. I can only imagine the time you spent making and testing all of those hair groups, and then figuring out how you could distribute it. In any case, your efforts were totally worth it. This is, beyond a doubt, one of the most amazing products that has ever come out for Poser. It is a landmark product that I'm sure many will point to as being one of the best Poser products ever made. I mean that very sincerely. Bravo!
As promised here is a picture tutorial (part 1) on styling dynamic hair. In the example I use the Furred cat (of course) but any dynamic hair will work. There will be another tutorial on the looks of the hair, curly straight etc. How to get natural color and the secrets of the width and amount of strand. Anything I've missed? Just tell me. :o) Tutorial here
Attached Link: http://www.mystable.net/Tuts/
We've had a domain name change. Here is link for the tutorial. Thanks nruddock for pointing this out in the Poser forum. :o)Sorry everybody that I haven't done any more tutorials. Or furred animals. :o(
I have been quite ill back and forth for the last 3 years. Finally, last month, a knowledgable (is there a word like that?) doctor gave me the diagnose CFS/ME, which explains well why I haven't had any energy. I have recieved some medicine to help me sleep so I can get better again with time. :o)
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Hi everybody,
I was able to loose my Maine Coon head morphs. Had some serious fights in the Poser hair room and the room won, me and coon lost.
Fresh reinstall of Poser and coon is alive again. ;o)
Here are some images.
The two head images are showing only the hair guides, no render. Body from side is cat with zero joints. The rest is showing different poses.
Some info for both cats (normal and coon):
The hair is styled with no dynamic effects. There are 46 hair groups. Hair can be styled to some extent even without going to the hair room, using the regular dials. Hair can be made longer or shorter in hair room.
There will be texture MATs for DAZ milcat textures except the RedTabby which is being "held" until my work for the "RedTabby cat project" is done. =oO
I hope you like the coon!