Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
heyas; after you scale him, look at the joint centers for all the parts. the centers might still be back where they used to be when the figure was full-sized. it might help to nudge them back into place. you're using conforming clothes on a scaled figure? geeze, you got GOOD results! if that's the only problems they have :) you might not need to adjust the centers on the figure, but maybe you need to do so on the clothing items.
I guess that's what I'm asking is how do I adjust the centers or control joint parameters? Is there a tutorial somewhere, or can somone tell me what to look for in a text version of the cr2? I also don't know how to turn off the spherical zones. I need really specific advice if possible.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
No. I can call up the joint parameter window but I can't get the desired result as I don't know what to input. My experiments have gone horribly awry :-P. I'll go see if the tutorial has the info.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
heyas; okay, you open the jp window and you pick the body part you want to set jp's for. grab the clothing thigh/upper arm, since the body seems to be posing okay. bend the figure so the piece sticks out wrongly, so you can see it. now, you better sit down for this part... you DONT type anything in. make sure the jp window says 'center.' look at the body part, and you should see a green cross-hair deal. that's the center. now, put the mouse pointer over the green crosshair, and it turns into a funny target dot shape. that means you can grab the center and move it around. you best use side or front (or top) view to do this operation. move the center around a little bit, and you'll see that moving it affects how the bent piece bends. see if you can move it until the piece bends correctly. if you can, you're a genius. :) (sorry, but this method isn't very good at fixing things :/ ) you can also try changing the jp window to show the bend rotation. this should be a red and green x. you can use the cursor to move the arms of the red and green x around. be careful, because you can't use undo to put them back where they were. there might also be spherical falloff zones. you can grab and move these like any body part: use the move cursor on them, and their positioning dials. now remember, jps are actually fairly simple. the center is the point around which things rotate. with the rotation Xs, everything in between the green arms DOES move, everything between the red arms does NOT. between the green and red arms on each side is the blend zone. with the twist stick, everything beyond the green end DOES move, everything beyond the red end does NOT. between the ends is the blend zone. with the spherical zones, everything inside the green sphere DOES move, everything outside the red sphere does NOT (unless it is inside the green zone -- green overrides red), and between the spheres is the blend zone.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
:/ you're doing better than i am, then. well, if it were me, i'd average the suckers and have everything okay in the middle, and needing a bit of tweaking at the ends. or slap a magnet on the sucker, say the .046, and pull the sleeve into shape. spawn a morph, and you'll have a sleeve adjuster morph you can twiddle with any time it gets out of line. im glad you got 'em fixed. :)
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."
Annie Dillard