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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Joint parameters?


HandspanStudios ( ) posted Sun, 28 January 2001 at 9:01 PM · edited Fri, 02 August 2024 at 11:10 AM

file_144868.jpg

I have this Gnome character, he has been scaled down (by each part)on the y axis to 70%, he looks fine till you bend his knees, also the elbow joint of the tunic which has been scaled exactly the same way seems to be below the arm. This is Zygote's male tunic and it conforms fine when both are at 100%. Can anyone help me with this? I am able to edit at text level if I know what I'm looking for. Thanks. Ingrid

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


bloodsong ( ) posted Mon, 29 January 2001 at 12:34 PM

heyas; after you scale him, look at the joint centers for all the parts. the centers might still be back where they used to be when the figure was full-sized. it might help to nudge them back into place. you're using conforming clothes on a scaled figure? geeze, you got GOOD results! if that's the only problems they have :) you might not need to adjust the centers on the figure, but maybe you need to do so on the clothing items.


chromecafe ( ) posted Mon, 29 January 2001 at 2:07 PM

Another thing I have tried is to turn of the spherical zones on the clothing for bend and back and forth etc, worth a try


HandspanStudios ( ) posted Mon, 29 January 2001 at 4:33 PM

I guess that's what I'm asking is how do I adjust the centers or control joint parameters? Is there a tutorial somewhere, or can somone tell me what to look for in a text version of the cr2? I also don't know how to turn off the spherical zones. I need really specific advice if possible.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


chromecafe ( ) posted Mon, 29 January 2001 at 4:45 PM

Have you tried nerds tutuorial in the tutorial section? this is quite good


HandspanStudios ( ) posted Mon, 29 January 2001 at 5:27 PM

No. I can call up the joint parameter window but I can't get the desired result as I don't know what to input. My experiments have gone horribly awry :-P. I'll go see if the tutorial has the info.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


HandspanStudios ( ) posted Tue, 30 January 2001 at 8:08 AM

If it's the one I found it still hasn't quite enlightened me so any help would still be appreciated.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


bloodsong ( ) posted Tue, 30 January 2001 at 12:49 PM

heyas; okay, you open the jp window and you pick the body part you want to set jp's for. grab the clothing thigh/upper arm, since the body seems to be posing okay. bend the figure so the piece sticks out wrongly, so you can see it. now, you better sit down for this part... you DONT type anything in. make sure the jp window says 'center.' look at the body part, and you should see a green cross-hair deal. that's the center. now, put the mouse pointer over the green crosshair, and it turns into a funny target dot shape. that means you can grab the center and move it around. you best use side or front (or top) view to do this operation. move the center around a little bit, and you'll see that moving it affects how the bent piece bends. see if you can move it until the piece bends correctly. if you can, you're a genius. :) (sorry, but this method isn't very good at fixing things :/ ) you can also try changing the jp window to show the bend rotation. this should be a red and green x. you can use the cursor to move the arms of the red and green x around. be careful, because you can't use undo to put them back where they were. there might also be spherical falloff zones. you can grab and move these like any body part: use the move cursor on them, and their positioning dials. now remember, jps are actually fairly simple. the center is the point around which things rotate. with the rotation Xs, everything in between the green arms DOES move, everything between the red arms does NOT. between the green and red arms on each side is the blend zone. with the twist stick, everything beyond the green end DOES move, everything beyond the red end does NOT. between the ends is the blend zone. with the spherical zones, everything inside the green sphere DOES move, everything outside the red sphere does NOT (unless it is inside the green zone -- green overrides red), and between the spheres is the blend zone.


HandspanStudios ( ) posted Tue, 30 January 2001 at 4:27 PM

Hooray! Thank you :-) Ingrid

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


bloodsong ( ) posted Wed, 31 January 2001 at 9:56 AM

heyas; what, did it work?? geeze, i have a 'refuses-to-conform' item and i'm hopeless at fixing it :(


HandspanStudios ( ) posted Wed, 31 January 2001 at 10:37 AM

Actually I had no problem with the knees but I'm still fighting with the tunic. Glad it's not just me.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


HandspanStudios ( ) posted Thu, 01 February 2001 at 9:38 PM

file_144872.jpg

I have worked on this for a couple of days now fiddled with every possible setting and isolated the problem to one in particular. The 3rd number in the center point start of the tunic forearm. Now if it works bent it doesn't work straight and vice versa. Does this mean it's impossible? Am I missing another option? (This particular part doesn't use shperical zones.) Again any help is very much appreciated.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


bloodsong ( ) posted Fri, 02 February 2001 at 10:11 AM

:/ you're doing better than i am, then. well, if it were me, i'd average the suckers and have everything okay in the middle, and needing a bit of tweaking at the ends. or slap a magnet on the sucker, say the .046, and pull the sleeve into shape. spawn a morph, and you'll have a sleeve adjuster morph you can twiddle with any time it gets out of line. im glad you got 'em fixed. :)


HandspanStudios ( ) posted Fri, 02 February 2001 at 1:21 PM

file_144874.jpg

No, this is what I get in between. Would that it were so easy. :-) Even I thought of that. Maybe position .046 with a morph but I'll be suprised if it looks ok. It just isn't logical that there can be no right position but I think poser scales things differently as they bend or somthing.

"Your work is to keep cranking the flywheel that turns the gears that spin the belt in the engine of belief that keeps you and your desk in midair."

Annie Dillard


bloodsong ( ) posted Sat, 03 February 2001 at 1:51 PM

huh. but i think the .46 with the morph will be fine. i'm not surprised there's no 'perfect solution.' poser has enough trouble with scaling or bending... let alone doing both at once! :)


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