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Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Hello Ed,
Volumetric objects in Carrara can't cast shadows (Primivol as well as Carrara's volumetric primitives). It a limitation due to the current implementation of this kind of primitive inside Carrara: volumetric primitives are rendered in there own space, appart from the scene. It's this same limitation that makes the distant lights the only one available for volume lighting. I sent these remarks to Eovia when I was working on Primivol and I hope the SDK will show some improvment for Carrara 5.
Regards,
Julien
Ed, apologies, you were perfectly clear. I was simply demonstrating a trick to get shadows from clouds - as Julien says, it's not possible directly but by coloring the light to black and outputting a light map using Baker I produced this image. I've no solution to your problem, I'm afraid. Unless you can use metaballs to fake it using shadow-catchers or something.
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My tests seem to show that an object in a Primivol plugin "fog" does not cast shadows on the fog. Am I doing something wrong or is this just the way it works? Thanks in advance. ED