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Subject: Primivol shadows?


sailor_ed ( ) posted Fri, 22 April 2005 at 11:09 AM · edited Wed, 30 October 2024 at 8:35 AM

My tests seem to show that an object in a Primivol plugin "fog" does not cast shadows on the fog. Am I doing something wrong or is this just the way it works? Thanks in advance. ED


julien_chaplier ( ) posted Fri, 22 April 2005 at 12:05 PM

Hello Ed,

Volumetric objects in Carrara can't cast shadows (Primivol as well as Carrara's volumetric primitives). It a limitation due to the current implementation of this kind of primitive inside Carrara: volumetric primitives are rendered in there own space, appart from the scene. It's this same limitation that makes the distant lights the only one available for volume lighting. I sent these remarks to Eovia when I was working on Primivol and I hope the SDK will show some improvment for Carrara 5.

Regards,
Julien


Kixum ( ) posted Fri, 22 April 2005 at 2:42 PM

That's interesting because I think the fire primitive in Carrara does cast a shadow. -Kix

-Kix


sailor_ed ( ) posted Fri, 22 April 2005 at 4:34 PM

Thanks for the reply!


falconperigot ( ) posted Fri, 22 April 2005 at 4:56 PM

file_225631.jpg

Shadows from clouds? No problem! ;-)


sailor_ed ( ) posted Fri, 22 April 2005 at 8:10 PM

The problem is to get the clouds (primivol fog) to accept a shadow like the 3d shadows in a light cone. I wasn't very clear.


falconperigot ( ) posted Sun, 24 April 2005 at 1:04 PM

Ed, apologies, you were perfectly clear. I was simply demonstrating a trick to get shadows from clouds - as Julien says, it's not possible directly but by coloring the light to black and outputting a light map using Baker I produced this image. I've no solution to your problem, I'm afraid. Unless you can use metaballs to fake it using shadow-catchers or something.


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