Fri, Nov 8, 2:39 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Primivol shadows?


sailor_ed ( ) posted Fri, 22 April 2005 at 11:09 AM · edited Fri, 08 November 2024 at 12:08 AM

My tests seem to show that an object in a Primivol plugin "fog" does not cast shadows on the fog. Am I doing something wrong or is this just the way it works? Thanks in advance. ED


julien_chaplier ( ) posted Fri, 22 April 2005 at 12:05 PM

Hello Ed,

Volumetric objects in Carrara can't cast shadows (Primivol as well as Carrara's volumetric primitives). It a limitation due to the current implementation of this kind of primitive inside Carrara: volumetric primitives are rendered in there own space, appart from the scene. It's this same limitation that makes the distant lights the only one available for volume lighting. I sent these remarks to Eovia when I was working on Primivol and I hope the SDK will show some improvment for Carrara 5.

Regards,
Julien


Kixum ( ) posted Fri, 22 April 2005 at 2:42 PM

That's interesting because I think the fire primitive in Carrara does cast a shadow. -Kix

-Kix


sailor_ed ( ) posted Fri, 22 April 2005 at 4:34 PM

Thanks for the reply!


falconperigot ( ) posted Fri, 22 April 2005 at 4:56 PM

file_225631.jpg

Shadows from clouds? No problem! ;-)


sailor_ed ( ) posted Fri, 22 April 2005 at 8:10 PM

The problem is to get the clouds (primivol fog) to accept a shadow like the 3d shadows in a light cone. I wasn't very clear.


falconperigot ( ) posted Sun, 24 April 2005 at 1:04 PM

Ed, apologies, you were perfectly clear. I was simply demonstrating a trick to get shadows from clouds - as Julien says, it's not possible directly but by coloring the light to black and outputting a light map using Baker I produced this image. I've no solution to your problem, I'm afraid. Unless you can use metaballs to fake it using shadow-catchers or something.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.