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Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: V5I and Poser animations


richardnovak77 ( ) posted Mon, 25 April 2005 at 12:13 AM · edited Thu, 07 November 2024 at 9:56 PM

What I need is a program with radiosity, which can import Poser animation, including dynamic clothing. Hair, I on't care right now. Particles, I don't care right now. I'm at that stage again where I'm more or less fed up with Lightwave and it's crappy Cloth FX plugin. Seriously, someone needs to put that horse down. It's less intuitive and less powerful that Poser's cloth room, for God's sake. Not to mention, there are no plugins that take Poser dynamic cloth to LW. I'll still keep LW for modeling, but setup just can't do what I need. Can anyone tell me, does Vue import dynamic cloth from Poser or now? Thanks!


wabe ( ) posted Mon, 25 April 2005 at 12:51 AM

How about downloading the demo and try out? Then you know what you can expect!

One day your ship comes in - but you're at the airport.


richardnovak77 ( ) posted Mon, 25 April 2005 at 1:08 AM

I wish the demo for Infinite was already out. Maybe some time soon? Well, it supposedly has Mover 5 built in. Mover 5 can supposedly import dynamic clothing animations from Poser. I saw the short animation from the site. But I really want to hear it from the customer, someone who doesn't work for E-on, someone who's not interested in selling me a product. I'm getting burnt out on products that don't live up to their hype.


Dale B ( ) posted Mon, 25 April 2005 at 6:44 AM

(Steps up to the plate) Hows about me? A good description of Infinite is that it is a combination of all the goodness of Vue4Pro, Vue 5 ProStudio, and a few goodies all its own. Mover 5 -is- built into Infinite, as it all the other plugins. I've imported animations from Poser 4, 5, and 6 into Infinite (with the caveat that in P6's case I decompressed all the files, and decided not to use the external morph targets options, so that all the content is cross compatible between the 3 currently used versions), and animations built in previous Poser builds scrubbed through both P5 and P6 (and from some quicky tests, if you plan to animate, you need to check out P6; both cloth and hair sim times have been reduced, and seem more stable). Both dynamic cloth and hair import properly; you will need to do some tweaking on the hair material to get it to look its best, as Vue's shader system is just a bit different that Poser's. Infinite has the best behaved RenderCow system so far, and the HyperVue status window for network rendering has a lot more information (average frame render time for each active node, flags for what render options you've selected, Gbuffer settings enabled, etc). The -only- truly outstanding issue I've run across is the same issue that has existed since Mover 4 came out; the BVH rotation issue. Some capture software uses a form of interpolation that, at the point where you pass from -360 to +0 degrees, takes the XYZ rotation values into extreme ranges (Xrot might go from 23 to -98, Yrot from -358 to 27, and Zrot from 2 to -84. Just as an example). =Mathematically=, it is still a correct translation value for that part of the rotation, and Poser handles it just fine. Mover, however, seems to read those values in a sequential order, not simultaneously, and the result is that during a rotation (a dancer pirouetting lets say), as the object gets to the crossover point, it will flicker about to the extreme rotation angles, one after the other, from the root node of the figure (the hip). I haven't found a genuine work around for this one yet, no response on the thread I started at E-on, either. Aside from that it works fine on my system.


richardnovak77 ( ) posted Mon, 25 April 2005 at 9:23 AM

That's great information, thanks! How about hair? As opposed to dynamic hair, what are some options for importing hair like Koz's products, or something similar, into Vue5I and making it look good?


lanaloe77 ( ) posted Mon, 25 April 2005 at 2:04 PM

if poser characters are used in ecosystems the viewport displays them backwards but after a render they are face forward? A little strange. Why didn't the beta tester pickup on this one? Why did they let it go by?


Dale B ( ) posted Mon, 25 April 2005 at 5:40 PM

The -only- issues you may run into with Kozaburo's hair pieces are: 1)Transparency settings. Vue can be a little more finicky about the transparency settings (straight out of Poser you =may= get a setting that isn't quite transparent, so you have a ghost of the mesh that should be invisible). Simply tweaking the transparency slider in the material window fixes this. And 2)You may come across a situation where it seems that there are polygons missing. This is the result of his modelling; some of the polys are actually backfacing. This didn't matter Pre-P5, but with the backfacing poly removal, you can have trouble. There are some easy fixes that I believe are detailed in the backroom of the Poser forum...or a forum search for Kozaburo should turn it up. Assuming you can't get someone like Little Dragon to produce it on request... :) This isn't a persistent problem, either. It seems to vary between systems, version downloaded, phase of the moon, and number of virgin goats nearby. Aside from that, you just have the same lighting issues you have with any Poser model import.


Dale B ( ) posted Mon, 25 April 2005 at 5:46 PM

lanaloe77; That's the first I've heard of that one! Have you dropped them a note on E-on's registered user board? With the complexity of the program, and the regimen of fixing bugs as they are found (which any programmer will tell you can easily break something else), they need all the input they can get on things like this.


dougf ( ) posted Mon, 25 April 2005 at 8:26 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1975734

DaleB, Could you explain how you got dynamic cloth to work on import? I have tried very simple walk paths with dynamic cloth and had problems with frame syncronization that I could not solve. Seach the forum for my posts or this one. I would really love to see this work. I have several projects that I would like to proceed on!


wabe ( ) posted Tue, 26 April 2005 at 1:08 AM

The difference in preview and final rendering in orientation of ecosystems is nothing new. These are limits in OpenGL preview when i understood it right - that the ecosystem OpenGL preview is only a rough representation of the real thing. Probably too much calculation work neccessary to do it correctly i would guess. And that would make it too slow for work. So at the moment we have to live with that. Maybe in future versions...

One day your ship comes in - but you're at the airport.


Dale B ( ) posted Wed, 27 April 2005 at 9:05 PM

dougf; Most of the time I have had no trouble with the import (I'm on Windows, btw). But looking at the images in your linked post, it seems as if the actual dynamics didn't import. Your version number seems to be the initial release; first head over to CL and download SR 4. Your version number after patching will be 5.04.-----. There were quite a few issues with the release version of P5, and dynamic corruption errors were one of them. Next, choose a test project and back it up. Then open the folder where the file is at and =delete= the .dyn file. This is due to the fact that once the .dyn file is borked, there is no sure way to deal with it save get rid of it completely. Overwriting it doesn't guarantee deletion of the damaged parts. Once the .dyn file is gone, run the sims again to rebuild them clean. After that, just make sure that Your Vue5Mover5 has the latest -official- patch installed. And that the .dyn files are in the same location that the .pz3 file is in.


RealDeal ( ) posted Thu, 28 April 2005 at 4:14 AM

Just to be clear... In order to use animated Poser 5 dynamic clothing (and hair) in a vue animation, I need to have Vue infinite? no cheaper actually obtainable combination of vue or addons will allow me to do this? i've been looking for this answer for months now, and have gotten a few conflicting answers. In the ad for the "power bundle" they seem to be implying that you can do it with Vue 5 and mover 5. One guy said you could do it with Vue 4 Profesional and mover 5...


Dale B ( ) posted Thu, 28 April 2005 at 6:22 AM

You can. Infinite is =not= required to use dynamic cloth and hair from Poser. Mover 5 is all you need to enable this, and it works on any Vue version from Vue D'Esprit 4 on up; the caveat is -which- Mover 5 you use. Each version of Vue through Vue 5 Esprit has had a slightly different version, tailored to the Vue version you are using. What you buy from E-on is a liscence for the Mover upgrade. Mover 4 is the Mover for Vue 4, with an upgrade to Mover 5 folded into one of the program updates (it works, but can be...twitchy). Vue4Pro and Vue 5 both have a specific version of Mover 5 on the installation CD in the extras folder; if you use any Mover X besides the one on the installation CD, you get a borked install, and usually have to delete and re-install Vue to clear the damage (you enable that Mover install with your previous liscence number; If it is from Mover 4, you need to have the serial from the version of Vue you bought it for as well, as they are keyed together). Just like the purchased plants for Vue 4. VuePro, Vue 5, and Infinite, in that same extras folder, have all the species of plants available, but they are specific for -that version of Vue-, and are useless unless you have a liscence number to unlock them. Install a Vue 4 tree in Infinite, it be borked (although with vegetation you can delete the specific files and no harm seems done) Vue4Pro does excellent animation with Poser 5 content; People are obsessing on Infinite due to the better memory management and instancing. Infinite is less likely to choke on multiple Poser characters that Vue4Pro, but it's fairly easy to reduce the filesize from Poser (using smaller texture maps, for instance; Unless you are getting right into a character's face, a 3000x3000 texture map is a waste of RAM. The details are simply lost).


dougf ( ) posted Thu, 28 April 2005 at 11:57 PM

file_226511.jpg

DaleB, Could you confirm that the following works OK for you? I did these steps: Poser Windows Version 5.0.4.325

Change figure with Judy HiRes
Joint Editor Zero figure
Props Dynamic Clothing Female/P5StrappyDress
Figure Create Walk Path
Walk Designer
Figure Type JudyHiRes
Apply
End Frame 120
Transition from pose at start
OK/Done
Cloth Room
New Simulation 120 Frames
Clothify
Props/Dress
Collide Against/Figure 1
Calculate Simulation
Save Test.pz3

Vue 5.05.02 275925/w Mover5
Import Object test.pz3
Import Entire, Group, Bump gain-.008
Edit Drop Objects

Render & Discover problem at Frame 112 in Vue (30 frames sec)


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