Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
Conforming figures cannot be merorized in a pose. Start a fresh scene with just the shoes. Turn off IK(if any) and -Open the Joint editor. Click "Zero Figure" and then go to hip and body. Make sure they are at zero manually. -Then go to Edit>Memorize>Figure -Save back to Libary. Now when conformed, it should work properly. Regards, Anton Kisiel
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
That's part of the battle. 1) load V2, turn off IK, zero her and set hip and BODY translations to zero. 2) load the V3 shoes, and WITHOUT CONFORMING, manually "fit" them to this zero'd V2. 3) export the shoes as an object, with "include groups" and "body parts" checked. 4) with a text editor, open the V3 shoes cr2 and change the two lines with "figureResFile" to point to your new object, not the original object. 5) load the new cr2, and edit the joint centers to match the joint centers on V2 (alternative to this and step 4, use a "blank" V2).
:o)!. I couldn't resist. Carry on!
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Can't wait to try your solution, nomuse. His limbs have definitely been scaled about, and I thought a)it probably had something to do with the problem, and b)that there must be some work-around. But I had NO clue where to start.
Thanks for taking the time, and for laying it out in detail. Really appreciated.
h5
Looks like his limbs are scaled. You can sometimes get good results by scaling the body of the boots to like 104%. Try that. As for v3 on v2, I have done the reverse with a lot of success by simply taking a v3 clothes file and replacing the obj reference with the v2 obj. They line up pretty well. I've done a lot of V2 wigs to V3 head conversions easily this way and they fit just by using a v3 wig cr2 file and referencing the v2 obj.
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