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Subject: Any ideas how these roads were made?


bandolin ( ) posted Tue, 26 April 2005 at 2:32 PM · edited Sun, 24 November 2024 at 2:48 PM

file_228581.jpg

Chohole posted this image a couple of days ago, and since I'm working on a similar pastoral scene, I was intrigued on how the roads were made. So far all my attempts look like crap.


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chohole ( ) posted Tue, 26 April 2005 at 3:17 PM

file_228582.jpg

I made an image in PS, used a gradient, experimented till I got where I wanted, then reversed the process for the surrounding terrain. Took the images into the terrain editor. These are 25% size of the actual images I used, but I am sure you get the drift. Mind you I played around for ages before I got it almost right.

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Robert_Ripley ( ) posted Tue, 26 April 2005 at 3:22 PM

looks like he used 2 terrains...one for the grass and one for the road..i guess


chohole ( ) posted Tue, 26 April 2005 at 3:30 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=940601

file_228583.jpg

I actually used several terrains for the whole image. They don't quite match up when you see the top view, but it doesn't show in the finished article, which is now in my gallery btw. Shout if you need any more pointers. Chohole(aka Pam) who is female.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Slakker ( ) posted Tue, 26 April 2005 at 6:51 PM

beautiful composition...i love this, Chohole... I don't want to accuse you of stealing ideas or whatever, but i'm nearly finished reading the lord of the rings trilogy, and I must say..this looks like just the quaint, happy place that Hobbits might call home.


pakled ( ) posted Tue, 26 April 2005 at 8:35 PM

had no idee..not that it matters, ma'am..;)

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lordstormdragon ( ) posted Tue, 26 April 2005 at 10:24 PM

Aye, I love it Chohole! A really, really clean use of the Terrain Editor, and a simply astounding image you've made! You are progressing very quickly... Hats off to you, M'lady...!


wildman2 ( ) posted Tue, 26 April 2005 at 10:34 PM

you could import the terrain into wings modify where the roads are and then give it a mataerial.Just a thought :)

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foleypro ( ) posted Wed, 27 April 2005 at 12:14 AM

Actually you can do this all in the Terrain editor without going any where or using another program other then Bryce.. Make your Terrain then duplicate your Terrain then on the terrain that is duplicated go into the Terrain editor and then Draw your roads where you want them..Then go back into your scene and grab the First terrain and make that terrain a liitle lower then the Duplicated one and Texture it your road color and Texture the other grass color then group both terrains and LOCK...


chohole ( ) posted Wed, 27 April 2005 at 1:28 AM

If you had seen the original post, or even vivited my gallery post you would see that the buildings are MeshBox's halfling village, and I did add a few hobbits and another couple of charaters in the finished article. LOTR is one of my fav fantasy series, and I am one of those strange people who have not seen the films. I have my own ideas how everyone looks, and prefer to keep it that way.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



bandolin ( ) posted Wed, 27 April 2005 at 7:21 AM · edited Wed, 27 April 2005 at 7:24 AM

Actually foleypro, I tried that. That technique works on a completely flat terrain. But, it doesn't work if you want a road to follow an undulating country side like chohole's comp.

The problem being is that Bryce's terrain editor brushes are absolute elevations. What is needed is a darkening or lightening tool like you have in photoshop, that slightly lowers or raises part of the terrain over varying heights. This is what I'm struggling with.

chohole, I understand your concept, and half guessed that's what you did, but trying to get it to work must have taken a great deal of effort.

wildman2: I hadn't thought of that. But it seems to me to be a convoluted method for, what should be, a rather simple procedure. PS. chohole I'm using your rustic bridge. I made one myself, but yours looks so much better. I'll credit you once I post my comp, which is quite a ways off.

Message edited on: 04/27/2005 07:24


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jelisa ( ) posted Wed, 27 April 2005 at 12:00 PM

You might find this tutorials helpful: Calyxa has a flat roads tutorial - http://calyxa.best.vwh.net/pearl/roadtut/index.html and a swooping roads tutorial - http://calyxa.best.vwh.net/pearl/roadtut/index2.html


bandolin ( ) posted Wed, 27 April 2005 at 2:53 PM

Most helpful jelisa, thank you.


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GROINGRINDER ( ) posted Thu, 28 April 2005 at 1:36 AM

file_228587.jpg

This is the render.


GROINGRINDER ( ) posted Thu, 28 April 2005 at 1:38 AM

file_228589.jpg

This is the main terrain painted in Photopaint.


GROINGRINDER ( ) posted Thu, 28 April 2005 at 1:41 AM

file_228590.jpg

This terrain was painted to add the actual road surface and other terrains were dropped into the background.


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