Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=940601
I actually used several terrains for the whole image. They don't quite match up when you see the top view, but it doesn't show in the finished article, which is now in my gallery btw. Shout if you need any more pointers. Chohole(aka Pam) who is female.The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
Actually you can do this all in the Terrain editor without going any where or using another program other then Bryce.. Make your Terrain then duplicate your Terrain then on the terrain that is duplicated go into the Terrain editor and then Draw your roads where you want them..Then go back into your scene and grab the First terrain and make that terrain a liitle lower then the Duplicated one and Texture it your road color and Texture the other grass color then group both terrains and LOCK...
If you had seen the original post, or even vivited my gallery post you would see that the buildings are MeshBox's halfling village, and I did add a few hobbits and another couple of charaters in the finished article. LOTR is one of my fav fantasy series, and I am one of those strange people who have not seen the films. I have my own ideas how everyone looks, and prefer to keep it that way.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
Actually foleypro, I tried that. That technique works on a completely flat terrain. But, it doesn't work if you want a road to follow an undulating country side like chohole's comp.
The problem being is that Bryce's terrain editor brushes are absolute elevations. What is needed is a darkening or lightening tool like you have in photoshop, that slightly lowers or raises part of the terrain over varying heights. This is what I'm struggling with.
chohole, I understand your concept, and half guessed that's what you did, but trying to get it to work must have taken a great deal of effort.
wildman2: I hadn't thought of that. But it seems to me to be a convoluted method for, what should be, a rather simple procedure. PS. chohole I'm using your rustic bridge. I made one myself, but yours looks so much better. I'll credit you once I post my comp, which is quite a ways off.
Message edited on: 04/27/2005 07:24
<strong>bandolin</strong><br />
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Most helpful jelisa, thank you.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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