Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
A negative light darkens the area where it appears. It also casts a "light" shadow instead of a dark one. In, other words, it acts exactly opposite from a positive light. If you can still go back to your original set-up, edit the light in the first pic in the light lab by turning down the intensity until the shadows show up. I think the light is just too bright, and that's washing out all the shadows. Hope this helps, John
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Rayraz, " also, the negative light in this case is not boolean negative, but a negative brightness in the light lab :)" Huh? Does that matter? I'm confused now, and I only just found out from Dann-0 that you COULD have such a thing as a negative light... what's with the bit about "not being negative boolean" and "negative brightness in the light lab" Can you have a negative light that's negative boolean as well? Fran - totally bewildered.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I just got an ordinary radial light and clicked "negative" in the Atributes... is that wrong?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
yea like, if you use a boolean, you make an object positive or negative, or intersect and it can be used for cutting objects. But a negative light in the way Dann-0 meant was probably a light emitting negative light. This is not as much a boolean operation as where the light is used to cut pieces out of objects, but it is a lighting operation, where instead of casting light the light "sucks the light away" A boolean is set to negative or positive or intersect in the objects attributes (when clicking on the small ") A lights brightness is set to negative or positive values in the light lab (when clicking on the small "e")
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(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I do have a large 'E' on the vertical list next to an object's wireframe, but I've already clicked on that in order to enter the light lab... no small 'e' anywhere - inside OR out of the light lab. Help?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Madmax is right. that is why I use it and that is the desired effect. You will have to play with it a bit to get the right effect I will get back to youas soon as I had my coffee. I live on Neptune oops I mean china time.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Place the negative light uder the area you wan ta nice soft shadow. Make the light negative not the boolean negative. a low value shoud do the trick if it is positioned right. Negative lights are good for simulating soft shadows without haveing the long renders.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Actually on that last plop render you are getting shadows, Fran. The one on the drawbridge is the darkest. I'm thinking now the ambiance may be a little high on your material where the dog is standing, set it down to 10 on the slider and see if it makes a difference. Also, the lights on the dog look to be casting long shadows, so maybe the light isn't directly above. If you're expecting a shadow from the dog directly under it, this may be why you aren't getting one.
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
Aye, there would never be a reason to use a Negative boolean spot for a light fixture, but I can see how you got to that point, Fran. Did you get shadows to appear yet? There may be something else going on, perhaps they are turned OFF for the doggy? Perhaps the floor is not set to receive shadows? Perhaps there are lights in your scene you don't know about? (anyone ever played with anti-photons?!?)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Isn't it possible to make a spotlight negative, not just a radial? I think I've done that before, and the light was soaked up in only one direction. In Fran's case, she would put the negative spotlight under the dog and pointing down at the floor. That way, it wouldn't affect the light above. I hope I'm remembering this correctly!
Aye, but she doesn't actually need any negative lights. Like she said, the floors were simply set to not Receive Shadows... Remember, adding lights means increasing the render time, and is inefficient in many cases. Although you can definitly add to the realism if done properly. Lighting is the Key and most overlooked element of CGI, the difference between realism, accuracy, and mediocrity. Methinks this image will turn out fine, Fran! Good luck!
Rayraz, It was too late, I already felt stupid about it before you even said anything. Still, I learnt something. 1) look to see if a surface is set to receive shadows, and 2) Negative lights can be fun! ggg
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Measure your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Fran's Freestuff
http://franontheedge.blogspot.com/
http://www.FranOnTheEdge.com