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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)



Subject: Poser 4 Joint problems


kinboat ( ) posted Mon, 02 May 2005 at 8:55 AM ยท edited Sat, 10 August 2024 at 2:18 AM

file_232003.gif

I'm using Poser 4 with the Pro Pack... While making a new figure I got some strange problems that I've never seen before and I hope someone out there has a solution. The attached picture is small but it shows part of the problem. I made a human figure and in the process I noticed the wrists and ankles breaking when I would move a body part. The hands will still follow if I move the shoulder but the mesh breaks at the wrist. I didn't think much of this because it would go back to normal when I would move the camera, so I thought it was a display glitch. Then when I rendered and image I got this (see picture). I've made other figures before without this problem but this is the first one I've made with four joints in the arms and legs (collar, shoulder, forearm, hand... like the Daz people) instead of just three. I really hope someone has a solution to this.


PhilC ( ) posted Mon, 02 May 2005 at 9:10 AM

I could probably fix it very quickly if you would want to send me the files. If not then thats quite OK but it may take longer using this thread. My first check would be to look at the hierarchy then the IK chains. Did you create it in the set up room or by writing a hierarchy file?

pcooke@philc.net

philc_agatha_white_on_black.jpg


Fazzel ( ) posted Mon, 02 May 2005 at 10:04 AM

I've had this happen to me before. Saving the file, closing Poser, re-opening Poser and reloading the file usually fixes the problem. Apparently something in memory gets corrupted and closing down and reloading Poser is the only way to clear it out.



RawArt ( ) posted Mon, 02 May 2005 at 10:40 AM

I have also had several of these explosions show up when making character poses. One thing which I found helps is eliminating non necessary morph channels it gives the machine less to process and prevents such explosions. Rawn


kinboat ( ) posted Mon, 02 May 2005 at 1:02 PM

Well I've tried several times to reload the figure and it hasn't fixed itself... I used the setup room. There aren't really any morphs on it at the moment. If you are willing to take a look at it PhilC that would be great (as long as you tell me what was wrong and how to fix it). I'll send the file along later tonight if that's ok (it shouldn't be too large zipped up). Thanks


RawArt ( ) posted Mon, 02 May 2005 at 1:26 PM

"I used the setup room. There aren't really any morphs on it at the moment." I meant to open the file up in a program like mat-pose-edit and delete any of the morphs in the figure which didnt move. Meaning if you edited the arm to be posed a certain way or to have a muscular appearance, then dont delete that channel, only delete the ones which remain at zero. I dont think you will see that info in the setup room.


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